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Update 0.6.10 - Myths and Legends
You may remember these previously from the tombs. Well, they have now been relocated above ground. Ultimately we decided we want to have hints about the island's ancient past spread wider and have you encounter them earlier in the game. If you'd start a new game now, you'd be bound to discover one when you follow the main quest line. If you have already cartographed the spot where a Myth Tablet is located, it's automatically revealed as Point of Interest in your map. You can find the "first" one near one of the four Link Relays you may have activated.
The tombs now have their own physical Rewind button (in the spot where the Myth Tablets previously were). It can be used to reset the tomb. Note that it may still be more convenient to simply use the Restart Tomb button in the System menu. (Also if you're really really stuck that's your only option. That or the tasty Amber Pills.)
Item upgrade levels are now shown in the Invent screen, and more items have them in general (mostly trinkets). Some of the items were rebalanced to take this into account, so you may encounter some changed stats. We'll continue tweaking this later as well.
When you're starting a new game, you'll be now presented with some initial options. But if you've already started your journey, don't worry, all of these are configurable in the Options menu later as well. Yes, these options also include whether to show emojis or not.
- Access to Fool's Canyon. - Level Cap is now 30. - New craftable "Bandolier" (Level 30). - Myth Tablets are now located all over the island. (If you've fully discovered the area, they should automatically show up as map icons.) - Tombs have Reset button. (Note that there's also Reset Tomb option in the menu.) - Initial Game Settings when starting a new game (same settings available in Options screen). - Upgrade levels are now shown in Invent screen. - Showing upgrade change effects as unified 'from -> to' text. - Showing Keys in Collection.
- "Stop Monster Respawning" automatically completes if you have a transmitter installed in Capernaum. - Wolves are more aggressive and spot the player easier. - Grenades and throwable bombs are now thrown a bit further with quick tap action. - Most of the trinkets now have three upgrade levels and their effects have been adjusted accordingly. Generally they start out weaker, but in the end surpass the old effects they used to have.
- Music volume updated properly in audio options. - Enemy AI improvements for cases with supporting actors and ground height differences. - Tweaks to link tower activation animation. - Auto-collect checkbox does not have a focus anymore when material info screen is opened with a gamepad. - Fixed issues with fuel duration calculations in sawmill/smelter. - Selecting Save & Exit while sitting by campfire does not reset hit points to 20 anymore. - Fixes and tweaks to how falling works. - Enemies cannot start to fight with each other mistakenly anymore. - Exploding slime does not cause damage to thrower's friends anymore. - Improved Mutated Hurler's throwing direction prediction. - Fixed a bug where the player could run backwards after pressing a melee attack button.
Next we'll have a very short Easter break, and continue full steam ahead with the next update next week. In the upcoming patch, you'll be continuing your expedition deeper into the jungle east of the Fool's Canyon as shown on the map above. The next update is expected to be out in two weeks if everything goes well. But, again, do note that these are just estimates: we don't want to push out anything (too) broken etc. Happy Easter!
[ 2021-04-01 10:31:10 CET ] [ Original post ]
The new (sort of intermediary) update is finally here! This one opens up a small new playable area connected to Sunburn Desert, which serves as an entryway to the next area after this one. This one is a bit harder to describe without spoiling too much, but you'll be introduced with the Crown Archaeological Expedition lady (and her audio logs), and start to dig deeper to the island's ancient past.
Highlights
Myth Tablets
You may remember these previously from the tombs. Well, they have now been relocated above ground. Ultimately we decided we want to have hints about the island's ancient past spread wider and have you encounter them earlier in the game. If you'd start a new game now, you'd be bound to discover one when you follow the main quest line. If you have already cartographed the spot where a Myth Tablet is located, it's automatically revealed as Point of Interest in your map. You can find the "first" one near one of the four Link Relays you may have activated.
Tomb Rewind
The tombs now have their own physical Rewind button (in the spot where the Myth Tablets previously were). It can be used to reset the tomb. Note that it may still be more convenient to simply use the Restart Tomb button in the System menu. (Also if you're really really stuck that's your only option. That or the tasty Amber Pills.)
Item Upgrade Levels
Item upgrade levels are now shown in the Invent screen, and more items have them in general (mostly trinkets). Some of the items were rebalanced to take this into account, so you may encounter some changed stats. We'll continue tweaking this later as well.
New Game Options
When you're starting a new game, you'll be now presented with some initial options. But if you've already started your journey, don't worry, all of these are configurable in the Options menu later as well. Yes, these options also include whether to show emojis or not.
Change Log
ADDED
- Access to Fool's Canyon. - Level Cap is now 30. - New craftable "Bandolier" (Level 30). - Myth Tablets are now located all over the island. (If you've fully discovered the area, they should automatically show up as map icons.) - Tombs have Reset button. (Note that there's also Reset Tomb option in the menu.) - Initial Game Settings when starting a new game (same settings available in Options screen). - Upgrade levels are now shown in Invent screen. - Showing upgrade change effects as unified 'from -> to' text. - Showing Keys in Collection.
CHANGED
- "Stop Monster Respawning" automatically completes if you have a transmitter installed in Capernaum. - Wolves are more aggressive and spot the player easier. - Grenades and throwable bombs are now thrown a bit further with quick tap action. - Most of the trinkets now have three upgrade levels and their effects have been adjusted accordingly. Generally they start out weaker, but in the end surpass the old effects they used to have.
FIXED
- Music volume updated properly in audio options. - Enemy AI improvements for cases with supporting actors and ground height differences. - Tweaks to link tower activation animation. - Auto-collect checkbox does not have a focus anymore when material info screen is opened with a gamepad. - Fixed issues with fuel duration calculations in sawmill/smelter. - Selecting Save & Exit while sitting by campfire does not reset hit points to 20 anymore. - Fixes and tweaks to how falling works. - Enemies cannot start to fight with each other mistakenly anymore. - Exploding slime does not cause damage to thrower's friends anymore. - Improved Mutated Hurler's throwing direction prediction. - Fixed a bug where the player could run backwards after pressing a melee attack button.
Up Next
Next we'll have a very short Easter break, and continue full steam ahead with the next update next week. In the upcoming patch, you'll be continuing your expedition deeper into the jungle east of the Fool's Canyon as shown on the map above. The next update is expected to be out in two weeks if everything goes well. But, again, do note that these are just estimates: we don't want to push out anything (too) broken etc. Happy Easter!
[ 2021-04-01 10:31:10 CET ] [ Original post ]
DYSMANTLE
10tons Ltd
Developer
10tons Ltd
Publisher
2020-11-06
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(9659 reviews)
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
MINIMAL SETUP
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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