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Update 0.7.1 - Westport Polaris Express
There's A LOT of new things inside this latest update, but I'm only going to mention a couple of them. Full change list below. (BTW. if you think we shouldn't be posting so many screenshots of the new content here, please let us know below. We don't want to spoil too much, but it's hard to describe the content without light spoilers.)
The west coast harbor is a must-see place to visit. Just don't expect to find any seaworthy boats at this point in time.
Hopefully this isn't spoiling anything you haven't already guessed, but you should definitely visit [spoiler]the crater[/spoiler] and the surrounding installation in Polaris. [spoiler]Classified photo:
[/spoiler]
New XAudio2 based sound implementation is now in place. As mentioned before, the old DirectSound based stuff is still there as fallback in case you're running some older Windows version. Please send in bug reports of any issues you may have!
It took a while, but the last hand painted loading screen art is finally in place.
- Access to 'Polaris' and western part of 'Central', and 'Westport'. - Level Cap is now 36. Up by TWO levels! - New Craftable: Motorcycle Helmet, lvl 32. - Rice can be found in the western part of the island. - New XAudio2 based Sound Implementation. Falling back to DirectSound implementation on older systems. - New Skill: Scavenger. - New winter loading background image. - Lighting a campfire autosaves the game if you're not in danger. - More protagonist reactions. - Showing Change Log when x.y.z version changes if you have opened the Change Log before. - Stack trace is logged when the game crashes (contains only the code path, no player information). - Intro cutscene is now skippable.
- Destroying buildings you've built puts the materials directly back to your storage box (avoids grinding XP this way). - Eased up the notorious 'puzzle' in Serpent's Crossing. - Partially rebalanced some wearable stats. - Slightly increased sledgehammer speed. - Raised large rock DMG threshold, so they can't be broken with the tools available now. (Sorry!) - Knockback effect improved.
- Tomb Mana Orb is no longer lost if you Restart Tomb without picking it up after completing the tomb. - Quest markers no longer shown for quests you've picked up. - Quest tracking box panel has correct height for multiline goals. - Fixed sound volumes for some collisions. - Few clarifications and additional checks to quests "Dirty Money" and "The Last Stand". - Health bars are not drawn too high anymore. - Few specific cases of player getting stuck in the game world. - Usual round of fixes regarding floating objects, terrain glitches, etc. - Minimap points of interest now colored properly. - Performance optimizations in areas where there are lots of searchables (like the city). - Link towers with changed internal PUIDs now show activated in old saves. - Fleeing animals do not run into the water anymore so easily. - Player's melee attack now prioritizes turrets over other obstacles. - Grammar and typos.
The area we will be heading next is the southern desert Solaris. Spoiler: it will be hot! You will also be able to finally reach that third fuel cell required for your Escape Pod. There's also a new bigger feature coming. Many of you have been requesting this. What is it? I'll just leave this one image here and hope you'll crack the puzzle:
But don't get too excited! It may not be what you think!
[ 2021-06-03 15:00:40 CET ] [ Original post ]
The massive 0.7.1 update is finally here! This one opens up TWO AND new areas on the island. You'll be freezing your furry hat off in Polaris, checking the seaworthiness of some boats in Westport, and visiting jails in Central West.
This by far is the single biggest update we've done in terms of area size content.
Update Highlights
There's A LOT of new things inside this latest update, but I'm only going to mention a couple of them. Full change list below. (BTW. if you think we shouldn't be posting so many screenshots of the new content here, please let us know below. We don't want to spoil too much, but it's hard to describe the content without light spoilers.)
Westport Harbor
The west coast harbor is a must-see place to visit. Just don't expect to find any seaworthy boats at this point in time.
[spoiler]Mana Crater[/spoiler]
Hopefully this isn't spoiling anything you haven't already guessed, but you should definitely visit [spoiler]the crater[/spoiler] and the surrounding installation in Polaris. [spoiler]Classified photo:
[/spoiler]
New Audio System
New XAudio2 based sound implementation is now in place. As mentioned before, the old DirectSound based stuff is still there as fallback in case you're running some older Windows version. Please send in bug reports of any issues you may have!
New Winter Box Art
It took a while, but the last hand painted loading screen art is finally in place.
CHANGE LOG
ADDED
- Access to 'Polaris' and western part of 'Central', and 'Westport'. - Level Cap is now 36. Up by TWO levels! - New Craftable: Motorcycle Helmet, lvl 32. - Rice can be found in the western part of the island. - New XAudio2 based Sound Implementation. Falling back to DirectSound implementation on older systems. - New Skill: Scavenger. - New winter loading background image. - Lighting a campfire autosaves the game if you're not in danger. - More protagonist reactions. - Showing Change Log when x.y.z version changes if you have opened the Change Log before. - Stack trace is logged when the game crashes (contains only the code path, no player information). - Intro cutscene is now skippable.
CHANGED
- Destroying buildings you've built puts the materials directly back to your storage box (avoids grinding XP this way). - Eased up the notorious 'puzzle' in Serpent's Crossing. - Partially rebalanced some wearable stats. - Slightly increased sledgehammer speed. - Raised large rock DMG threshold, so they can't be broken with the tools available now. (Sorry!) - Knockback effect improved.
FIXED
- Tomb Mana Orb is no longer lost if you Restart Tomb without picking it up after completing the tomb. - Quest markers no longer shown for quests you've picked up. - Quest tracking box panel has correct height for multiline goals. - Fixed sound volumes for some collisions. - Few clarifications and additional checks to quests "Dirty Money" and "The Last Stand". - Health bars are not drawn too high anymore. - Few specific cases of player getting stuck in the game world. - Usual round of fixes regarding floating objects, terrain glitches, etc. - Minimap points of interest now colored properly. - Performance optimizations in areas where there are lots of searchables (like the city). - Link towers with changed internal PUIDs now show activated in old saves. - Fleeing animals do not run into the water anymore so easily. - Player's melee attack now prioritizes turrets over other obstacles. - Grammar and typos.
Up Next
The area we will be heading next is the southern desert Solaris. Spoiler: it will be hot! You will also be able to finally reach that third fuel cell required for your Escape Pod. There's also a new bigger feature coming. Many of you have been requesting this. What is it? I'll just leave this one image here and hope you'll crack the puzzle:
But don't get too excited! It may not be what you think!
[ 2021-06-03 15:00:40 CET ] [ Original post ]
DYSMANTLE
10tons Ltd
Developer
10tons Ltd
Publisher
2020-11-06
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(9659 reviews)
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
MINIMAL SETUP
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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