Update #15: Frost Horn Undercrown
Before we get to the update highlights, a few words about localizations. Full localizations will be coming before the full launch, which will take place later this year. (The estimated launch time frame is late October / November at this point, but we'll know better after the next update). The current game version has Simplified Chinese localizations, which we're using to test that things work properly. However, you may see some English in the Chinese version after this patch as we're still waiting to get new strings translated. To speed up the launch of this update, we decided to launch this update as is. If you want to play the more complete translation, wait another week or switch back to the 'previous_default' branch. I know this is not optimal, but I think it's the best compromise we can make at this point.
Frost Horn is now accessible. Trying to keep this more spoiler free this time. You'll be visiting a dam and wondering what's at the bottom of that artificial lake. Maybe there's a way to get to the bottom of it?
After progressing enough in your Main Quest, you'll be granted the access to the Undercrown - the last fortress and shelter of the good people of the island. Note: [spoiler]the underground map is HUGE, but you won't be exploring all of it. We may expand it later, but currently we're mostly only focusing on the parts that lead you to the Crown Station[/spoiler].
We've finally added Steam Achievements! Each of those should be hopefully attainable with your current save states. Some of them, like the Gatekeeper, which is unlocked when you beat the first miniboss, can be unlocked by just walking near the position where you originally killed the monsters. Same for the bigger bosses. Anything that requires doing thing X certain number of times should unlock after you do it one more time, even if you already have the required amount for that. I hope that made sense. You will probably also notice bunch of them unlocking automatically when start the game after the update.
Obviously some of the achievements such as the one above are not yet attainable for you guys. There are still a few more campfires and link towers you can't reach with the latest version.
You can now befriend the animals running around in the wilderness with the new skill Animal Friend. Each skill level makes the animals less and less afraid of you, and also unlocks some new interaction features. Skill level I allows you to craft Animal Treats item and feed the animals. Once fed, they'll start following you like bunch of creeps. Expand your selection of Animal Treats, and you'll be able to lead a whole flock of animals where ever you fancy. (Although, alas, the animals (not affected by Mana) are still being respawned when you rest at the campfire or die. There may be a solution coming for this later.)
So you remember that baby deer? With Animal Friend skill level II you can also pet it like a boss, and go awww all day long. There's even a heart symbol shown. If the animal is injured, petting also heals it.
But don't worry. You can also continue murdering the animals senselessly and feast on their flesh. Your call. While we're planning on keeping this feature pretty simple, we're likely to expand this in the upcoming patches. So do let us know your thoughts on this!
To be honest, we expected all sorts of problems with the co-op as the whole feature was added in a bit of a hurry, but there were surprisingly few issues with it. We've fixed most of the issues people have reported (thanks!), and we're almost ready to take off that additional Beta text from the feature. Almost. So everything should a bit more fluent and foolproof now. For example, both players can now use mouse+wasd controls as long as the other player is using gamepad.
The game is not officially available on Linux, but we've heard it works pretty well using Proton. Or it did before the last patch broke it, but it should be fixed now. Can't make any guarantees about the performance, but let us know if there are any crashes and we'll hopefully check it out. We're also planning on doing a native Linux version at some point.
- Access to 'Frost Horn'. - Access to 'Undercrown'. - Level Cap is now 42. Up by FOUR levels! - You can now install the fourth fuel cell to the Escape Pod. - Added Achievements. - Added Animal Friend skill levels I (feeding) and II (petting). - Added Animal Treats item for taming animals. (Placeholder art) - Added Sleeping Bag upgrade levels for sleeping longer and better. - Added medals for farming, building, and animals tamed. - Added water sound effects for rivers, waterfalls and coasts. - Second co-op player can now join using keyboard+mouse. (The first player uses a gamepad in this case.) - Bug reporter text editor word wrap. - All map filters can be toggled by pressing space or gamepad Y. - New 2D art for all fish types.
- Sleeping rested bonus effects depend on sleeping bag upgrade level and hours slept. - You can level up with experience you get by storing materials - Readable objects are now indestructible until after you have read them, so you don't miss anything by wildly swinging around. - Memory usage optimizations.
- Chromatic aberration effect doesn't stay on when you die during it. - CTD fixes. - Memory Leak Fixes - Usual open world visual glitch & terrain fixes. - Tomb Guard positions are properly reset in Solaris Tomb. - All stage ground is generated before showing the first frame. - Grammar fixes. - Fixes to numerous sound effects. - Fixed Ark doors being shut if left the Ark or game before they got opened. - Fixed D3D11 renderer Linux proton support. - Some quest objectives are now more implicit and clear. - Fixed losing inventory (including Fuel Cells) in co-op. If you got stuck because of this, just finish all the bosses and go to the Escape Pod and the main quest will continue. - Cold and heat buildups now work correctly with coop.
This is both scary and exciting, but we're actually seeing the end of the road here -- for version 1.0.0 that is. There's probably only one more huge content update, which will add the remaining areas (including the Crown Station, shelters, etc) and features (like building turrets). After that, a couple of smaller updates with balancing, minor content, proper voice overs, and the localizations. We're not yet sure what will happen post-launch, but in any case, we'll be doing some updates after the 1.0.0.
Against our hopes, we're still working semi-remotely as COVID-19 took a slightly bad turn here in Finland. But well over half of us have already gotten two shots, and the situation is getting better, so we're hoping to fully return to the office in September. This is the last stretch in any case, but then again the game is almost finished as well, so maybe this won't have that big a positive effect on the schedule at this point. Anyway, exciting times ahead! The next update will be massive as it should contain all the content we're still missing from the game. You can expect it to be available in some time September.
[ 2021-08-21 12:03:39 CET ] [ Original post ]
After a long(ish) and refreshing summer vacation, we're back with another major update! This one unlocks two new areas in the game: Frost Horn and Undercrown. There's also a new Animal Friend Skill, and lots of smaller fixes and tweaks.
About Localizations
Before we get to the update highlights, a few words about localizations. Full localizations will be coming before the full launch, which will take place later this year. (The estimated launch time frame is late October / November at this point, but we'll know better after the next update). The current game version has Simplified Chinese localizations, which we're using to test that things work properly. However, you may see some English in the Chinese version after this patch as we're still waiting to get new strings translated. To speed up the launch of this update, we decided to launch this update as is. If you want to play the more complete translation, wait another week or switch back to the 'previous_default' branch. I know this is not optimal, but I think it's the best compromise we can make at this point.
Update Highlights
Frost Horn
Frost Horn is now accessible. Trying to keep this more spoiler free this time. You'll be visiting a dam and wondering what's at the bottom of that artificial lake. Maybe there's a way to get to the bottom of it?
Undercrown
After progressing enough in your Main Quest, you'll be granted the access to the Undercrown - the last fortress and shelter of the good people of the island. Note: [spoiler]the underground map is HUGE, but you won't be exploring all of it. We may expand it later, but currently we're mostly only focusing on the parts that lead you to the Crown Station[/spoiler].
Achievements!
We've finally added Steam Achievements! Each of those should be hopefully attainable with your current save states. Some of them, like the Gatekeeper, which is unlocked when you beat the first miniboss, can be unlocked by just walking near the position where you originally killed the monsters. Same for the bigger bosses. Anything that requires doing thing X certain number of times should unlock after you do it one more time, even if you already have the required amount for that. I hope that made sense. You will probably also notice bunch of them unlocking automatically when start the game after the update.
Obviously some of the achievements such as the one above are not yet attainable for you guys. There are still a few more campfires and link towers you can't reach with the latest version.
Animal Friend
You can now befriend the animals running around in the wilderness with the new skill Animal Friend. Each skill level makes the animals less and less afraid of you, and also unlocks some new interaction features. Skill level I allows you to craft Animal Treats item and feed the animals. Once fed, they'll start following you like bunch of creeps. Expand your selection of Animal Treats, and you'll be able to lead a whole flock of animals where ever you fancy. (Although, alas, the animals (not affected by Mana) are still being respawned when you rest at the campfire or die. There may be a solution coming for this later.)
So you remember that baby deer? With Animal Friend skill level II you can also pet it like a boss, and go awww all day long. There's even a heart symbol shown. If the animal is injured, petting also heals it.
But don't worry. You can also continue murdering the animals senselessly and feast on their flesh. Your call. While we're planning on keeping this feature pretty simple, we're likely to expand this in the upcoming patches. So do let us know your thoughts on this!
Local Shared Screen Co-op Tweaks
To be honest, we expected all sorts of problems with the co-op as the whole feature was added in a bit of a hurry, but there were surprisingly few issues with it. We've fixed most of the issues people have reported (thanks!), and we're almost ready to take off that additional Beta text from the feature. Almost. So everything should a bit more fluent and foolproof now. For example, both players can now use mouse+wasd controls as long as the other player is using gamepad.
Linux Support Through Proton
The game is not officially available on Linux, but we've heard it works pretty well using Proton. Or it did before the last patch broke it, but it should be fixed now. Can't make any guarantees about the performance, but let us know if there are any crashes and we'll hopefully check it out. We're also planning on doing a native Linux version at some point.
CHANGE LOG
ADDED
- Access to 'Frost Horn'. - Access to 'Undercrown'. - Level Cap is now 42. Up by FOUR levels! - You can now install the fourth fuel cell to the Escape Pod. - Added Achievements. - Added Animal Friend skill levels I (feeding) and II (petting). - Added Animal Treats item for taming animals. (Placeholder art) - Added Sleeping Bag upgrade levels for sleeping longer and better. - Added medals for farming, building, and animals tamed. - Added water sound effects for rivers, waterfalls and coasts. - Second co-op player can now join using keyboard+mouse. (The first player uses a gamepad in this case.) - Bug reporter text editor word wrap. - All map filters can be toggled by pressing space or gamepad Y. - New 2D art for all fish types.
CHANGED
- Sleeping rested bonus effects depend on sleeping bag upgrade level and hours slept. - You can level up with experience you get by storing materials - Readable objects are now indestructible until after you have read them, so you don't miss anything by wildly swinging around. - Memory usage optimizations.
FIXED
- Chromatic aberration effect doesn't stay on when you die during it. - CTD fixes. - Memory Leak Fixes - Usual open world visual glitch & terrain fixes. - Tomb Guard positions are properly reset in Solaris Tomb. - All stage ground is generated before showing the first frame. - Grammar fixes. - Fixes to numerous sound effects. - Fixed Ark doors being shut if left the Ark or game before they got opened. - Fixed D3D11 renderer Linux proton support. - Some quest objectives are now more implicit and clear. - Fixed losing inventory (including Fuel Cells) in co-op. If you got stuck because of this, just finish all the bosses and go to the Escape Pod and the main quest will continue. - Cold and heat buildups now work correctly with coop.
Up Next
This is both scary and exciting, but we're actually seeing the end of the road here -- for version 1.0.0 that is. There's probably only one more huge content update, which will add the remaining areas (including the Crown Station, shelters, etc) and features (like building turrets). After that, a couple of smaller updates with balancing, minor content, proper voice overs, and the localizations. We're not yet sure what will happen post-launch, but in any case, we'll be doing some updates after the 1.0.0.
Against our hopes, we're still working semi-remotely as COVID-19 took a slightly bad turn here in Finland. But well over half of us have already gotten two shots, and the situation is getting better, so we're hoping to fully return to the office in September. This is the last stretch in any case, but then again the game is almost finished as well, so maybe this won't have that big a positive effect on the schedule at this point. Anyway, exciting times ahead! The next update will be massive as it should contain all the content we're still missing from the game. You can expect it to be available in some time September.
DYSMANTLE
10tons Ltd
10tons Ltd
2020-11-06
Indie RPG Adventure Simulation Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(9553 reviews)
https://www.dysmantle.com
https://store.steampowered.com/app/846770 
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
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- Graphics: SM 3.0+
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