First of all: thank you everyone for the successful DYSMANTLE full launch! If you're reading this, you probably had something to do with it! Yay!
The transition from Early Access to Full Version went better than we anticipated. Nothing blew up! (Unless you ask macOS users who had some terrible crash issues for a couple of days, but all that is fixed now. Apologies.) The game is selling pretty well, which is a nice bonus for a small indie studio like us. It also means that it makes sense for us to continue developing the game longer. It's good for everyone!
So, the first hot fix update is here. This one is pretty straightforward reaction to all the feedback and bug reports you have sent. Keep those coming! There are also a couple of smaller new things such as the options icons, but mostly this is about fixing stuff like localizations, quest phases, and audio issues.
This is the Update #20 with build number 1.0.1.x. Wonder what happened to Updates #18 and #19? They didn't have a fancy Steam announcement like this, but #18 was the Release Candidate version and #19 the Launch Version 1.0.0. So we aren't as bad at counting as people are saying. We're just bad at spelling our game names properly. But that's fyne.
Anyway, without further stalling, here's the change log...
CHANGE LOG
ADDED
- Option screen tab icons. - More resolutions visible in resolution selector (Windows and macOS).
CHANGED
- UI tweaks. - Both players now sleep when sleeping at the campfire. - Changes to numerous object parameters, such as hp, dmg threshold and drops. - Buffed katana "DMG to monsters" parameter. - Initial Bandage invent cost raised a bit. - Increased Lumberjack damage vs trees. - Removed main quest Crown phase where you needed to visit the Collapsed Road to continue. - Changed Crown Station Tomb puzzle to a simpler one. - Slight Tomb Guard damage reduction. - Adjusted the 'Displaced' quest. - Stage sounds are suppressed while playing myth tablets.
FIXED
- Localizations (still some strings waiting for translation). - Audio crash (macOS). - Fixed material magnet and retweaked modifier. - Numerous open world fixes to graphical glitches. - Slight optimisation to open world. - The quest "Displaced" now only rewards xp upon completion. - The main quest now correctly progresses to the "link relay" phase after scanning for relays. - Monsters are able to traverse through opened drawbridges now. - Power attack effects should not appear anymore during normal attacks. - Player can now press the run button down while exiting the camp fire screen. - Fixed saving game for Windows user names with special characters. - Audio system falls back from XAudio2 to DirectSound if early initializations fail. - Fixed a bug that sometimes caused wandering enemies to get stuck on obstacles. - "Archaeological Expedition" quest phase fixes if the player has skipped portions of it by mistake. - Releasing a combined running/dodge button while running and changing weapon at the same time does not start dodge rolling anymore. - Potential fix for a bug where player's falling animation keeps playing forever. - Material slots cannot hold negative amounts anymore.
Up Next
We're working on three DYSMANTLE related things at the moment: 1) fixing stuff, 2) creating new content, and 2) bringing the game to other platforms. We're optimizing our engine for some of the performantionally (it's a word) challenged platforms, and all that will eventually benefit Steam users as well. All this will keep us busy for at least the rest of 2021, so you can start expecting new stuff in 2022 Q1. We'll likely release more of these minor patches before that though. We're hoping to add Italian localizations before Xmas too. Hot DYSMANTLING everyone!
[ 2021-12-02 14:30:40 CET ] [ Original post ]
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As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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