Boom! Another patch has just dropped!
Do note that, even with the boom and all, this is mostly a maintenance/fix update. However, there is a couple of new quality-of-life features included.
One of the new things added is something that has been requested pretty much since the first early access versions. There can be lots of things happening at once if you run around in the wide open world. You may not always have the time to read the texts thoroughly while being eaten alive at the same time. So now, if you notice you missed some text, you can go to the new Text Log screen and go through the lines again. The screen includes pretty much all the texts you see in the game world (all the protagonist "thoughts", read bulletin boards, notifications, etc).
The text is visible for the duration of the game session only, so after you save & exit, all that text is lost like tears in the rain. (In other words, the save state doesn't contain these texts.)
Another requested feature has been a quick menu for swapping your active items. After unlocking all four tool slots, it can be a chore to cycle through them all by pressing the switch item button repeatedly. So now long pressing the button pauses the game and opens up a menu like this:
I hope this will reduce the unnecessary swapping cycle. (This will be also be the primary way to swap items in the upcoming mobile version.)
As usual, full list of changes can be found below.
CHANGE LOG
ADDED
- Added Survivor's Log screen with texts you've encountered during this game session. - Quick Swap Active Items menu (Hold down item swap button). - Performance optimizations. - Camera distance slider. - Caribou can be tamed.
CHANGED
- UI tweaks. - Wood pile drops more wood. - Storage Box Upgrade available sooner (level 8 after crafting the Sleeping Bag). - Builder's Kit requires Fabric instead of Iron. - Breaking foliage, tableware or farmables don't cause freeze frame effect. - Allowing using gamepad DPAD for navigating CarriedMaterials screen. - Smelters and Sawmill can now use carried materials. - Lowered smelter & sawmill build costs, to further encourage building multiples of them. - Lowered amounts needed to refine most materials, but increased the time to complete. - Roughly doubled the amount of "fuel" provided by refining building fuel sources. - New HP and Level icons. - Red-blue color blind friendly player colors in color blind mode. - Increased map cursor speed and tweaked its sensitivity when using a gamepad.
FIXED
- Localization fixes. - Crash related to loading new areas. - In case player did not get a fuel cell drop from killing the bosses, installing fuel cells should still be possible if bosses are dead. - Fixed an issue with the "Volcanic Trail" quest where the player did not light up the campfire at Vulcan. - Usual open world glitch and issue fixes. - Changed the tomb "Shining passageway" a bit so the player can't get stuck. - Added POI markings to a couple of quests that were missing them. - Fixed Smelter and Sawmill HUD font scale and icon colors. - Campfire menu Inventory button opens the inventory for the correct co-op player. - Crash when loading a save with too many times fished (over 6k fishes). - Fixed a sequence skip in "Last Stand". - Fixed fishing in certain spots. - Aiming now stops correctly, when the player changes equipped tool. - Improvements to "run toggle". - Material slots no longer overlap with the map. - Hiding fabricator recipes in Invent screen. - UI scale fixes. - Showing unlocked recipes properly in collection (doesn't happen automatically for old saves). - Throwables now hit targets more reliably. - Destroyed wall caps do not block melee attack anymore. - Camera z near/far fixes.
Up Next
I know it's the same story as before, but we're still working on releasing the game on other platforms. At the same time, part of the team is designing and implementing the new content for 1) the next bigger free content update, and 2) the upcoming DLCs. We're pretty much on schedule. Still not sure if we're going to do yet another smaller patch before the next bigger patch, but we'll see. As for the next content update, here's a little work-in-progress sneak peek:
You may be able to figure out what's that all about! But I do want to make it clear that it will take some time before this will be available. The best estimate at the moment is 2022/Q2. Stay tuned!
DYSMANTLE
10tons Ltd
10tons Ltd
2020-11-06
Indie RPG Adventure Simulation Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(9553 reviews)
https://www.dysmantle.com
https://store.steampowered.com/app/846770 
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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