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VERSION 1.2.0 - Doomsday ADDED - Doomsday DLC - New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad". - New game+ for those who reach the Ark level 3. - Surreal door can be opened. - Paint Brush tool can be used to color walls and built objects. - Portable Monster scanner. - Rubber Duck trinket that stops you from drowning by teleporting you back to shore. - Fast travel map highlights current player location. - New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens. - Using compressed textures with 2x resolution (but less memory consumed) on Windows. - New sound for the monster lure. - Map marker is now shown on the ground and disabled when the protagonist walks over it. - Area ascension level is shown in the map and in the Collections Screen. - Death count is now shown in the Collections Screen under "Total Progress". - Gamepad icon set art can now be selected (xbox, ps, switch) in controls options. CHANGED - Long range teleporter doesn't work in tombs anymore. - Fishing spots are now discovered from farther away. - Enemy position & pathing changes in multiple base game areas. - Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top. - Reworked the left branches of the invention tree and repositioned everything to else to fit better. - Buffed Power Fist range slightly. - Buffed Sledgehammer modifiers, by adding multiple object hit modifier. - Buffed Monster Lure effect radius from 600 to 750. - Home Portal unlock from lvl 15 to 25. - Home Portal Long Range from lvl 17 to 30. - Material Transporter from lvl 36 to lvl 20. - Explosive stun duration from 6 seconds to 5 seconds. - Raised tamed adult deer damage done to enemies from 10 to 25 - Buffed Hunting Rifle damage & modifiers. One less max ammo in turn. - Lowered costs for: Bandolier, Katana - Need to kill only one vulture for Collections text, buffed drops. - Axe upg. levels 3 & 5 now add multiple object hit modifier. - Cost to sow ground with hoe from 20 -> 12. - Dice effect buffed to 2.5%/5%/7.5%/10% - Changed damage thresholds and drops for stone, streetlights, fabric dropping objects. - Leapers are much more agile now. Nerfed damage done by them in turn. - (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1 - (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content. FIXED - Optimized memory usage in pause menu and in general GPU usage. - Optimized texture sizes. - Minor bugs here and there. - Fixed two digspots at Vulcan which were undiggable. - Fixed an issue where some doors would not open correctly in COOP mode. - Minimap now stays centered on the player no matter what. - (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches. - Fixed fast traveling from campfire to same area link tower. - Fixed Collections showing wrong text in Audio Logs. - Crown link tower area changed as it covered few wrong areas. - Some wall pieces of the type "Log" were missing death sounds. - Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key. - Slight terrain optimisations to areas in the base game that are adjacent to water. - Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options. - Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad. - Sawed Off Shotgun was missing long press prompt. - Some cooking recipes had white text on white background. - (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely. - (DLC1) Fixed Mana Crossbow now showing up in "Collections".
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