VERSION 1.2.0 - Doomsday ADDED - Doomsday DLC - New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad". - New game+ for those who reach the Ark level 3. - Surreal door can be opened. - Paint Brush tool can be used to color walls and built objects. - Portable Monster scanner. - Rubber Duck trinket that stops you from drowning by teleporting you back to shore. - Fast travel map highlights current player location. - New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens. - Using compressed textures with 2x resolution (but less memory consumed) on Windows. - New sound for the monster lure. - Map marker is now shown on the ground and disabled when the protagonist walks over it. - Area ascension level is shown in the map and in the Collections Screen. - Death count is now shown in the Collections Screen under "Total Progress". - Gamepad icon set art can now be selected (xbox, ps, switch) in controls options. CHANGED - Long range teleporter doesn't work in tombs anymore. - Fishing spots are now discovered from farther away. - Enemy position & pathing changes in multiple base game areas. - Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top. - Reworked the left branches of the invention tree and repositioned everything to else to fit better. - Buffed Power Fist range slightly. - Buffed Sledgehammer modifiers, by adding multiple object hit modifier. - Buffed Monster Lure effect radius from 600 to 750. - Home Portal unlock from lvl 15 to 25. - Home Portal Long Range from lvl 17 to 30. - Material Transporter from lvl 36 to lvl 20. - Explosive stun duration from 6 seconds to 5 seconds. - Raised tamed adult deer damage done to enemies from 10 to 25 - Buffed Hunting Rifle damage & modifiers. One less max ammo in turn. - Lowered costs for: Bandolier, Katana - Need to kill only one vulture for Collections text, buffed drops. - Axe upg. levels 3 & 5 now add multiple object hit modifier. - Cost to sow ground with hoe from 20 -> 12. - Dice effect buffed to 2.5%/5%/7.5%/10% - Changed damage thresholds and drops for stone, streetlights, fabric dropping objects. - Leapers are much more agile now. Nerfed damage done by them in turn. - (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1 - (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content. FIXED - Optimized memory usage in pause menu and in general GPU usage. - Optimized texture sizes. - Minor bugs here and there. - Fixed two digspots at Vulcan which were undiggable. - Fixed an issue where some doors would not open correctly in COOP mode. - Minimap now stays centered on the player no matter what. - (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches. - Fixed fast traveling from campfire to same area link tower. - Fixed Collections showing wrong text in Audio Logs. - Crown link tower area changed as it covered few wrong areas. - Some wall pieces of the type "Log" were missing death sounds. - Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key. - Slight terrain optimisations to areas in the base game that are adjacent to water. - Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options. - Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad. - Sawed Off Shotgun was missing long press prompt. - Some cooking recipes had white text on white background. - (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely. - (DLC1) Fixed Mana Crossbow now showing up in "Collections".
[ 2023-04-19 10:05:20 CET ] [ Original post ]
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As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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