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ADDED - Tracked items are now at the top in the upgrade screen. CHANGED - Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position). - Increased Build Limit gained from recipes and skills by roughly 100. - (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount. - (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel. - (DLC2) Added a storage box (no campfire) to the final platform. FIXED - Crash with missing sound drivers. - Minor graphical & terrain issues (holes, player getting stuck). - Wooden doorways were missing FIRE damage mask. - Fixed Axe losing multi hit modifier on lvl 4. - Fixed light intensity suddenly changing at 6 AM in some settings. - Quest triggers do not prevent destruction of building platforms anymore. - Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order. - Fixed a bug that caused some cutscenes to occasionally not finish correctly. - Co-op players can no longer move two pushables to the same location at the same time. - Fixed hoe plants use amount text. - (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity. - (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly. - (DLC2) Added death planes to Nona entrance ditch. - (DLC2) Recycler shows proper time durations for items. - (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason. - (DLC2) Fixed the Gantry gate being open at init due to faulty script. - (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase. - (DLC2) Fixed some faulty syntax in PT-BR localisation. - (DLC2) Added some missing RUS localisation strings.
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