ADDED - Tracked items are now at the top in the upgrade screen. CHANGED - Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position). - Increased Build Limit gained from recipes and skills by roughly 100. - (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount. - (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel. - (DLC2) Added a storage box (no campfire) to the final platform. FIXED - Crash with missing sound drivers. - Minor graphical & terrain issues (holes, player getting stuck). - Wooden doorways were missing FIRE damage mask. - Fixed Axe losing multi hit modifier on lvl 4. - Fixed light intensity suddenly changing at 6 AM in some settings. - Quest triggers do not prevent destruction of building platforms anymore. - Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order. - Fixed a bug that caused some cutscenes to occasionally not finish correctly. - Co-op players can no longer move two pushables to the same location at the same time. - Fixed material count in the hoe error text. - (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity. - (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly. - (DLC2) Added death planes to Nona entrance ditch. - (DLC2) Recycler shows proper time durations for items. - (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason. - (DLC2) Fixed the Gantry gate being open at init due to faulty script. - (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase. - (DLC2) Beam Gun Battery can no longer be picked up with Material Collector. - (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal. - (DLC2) Fixed some faulty syntax in PT-BR localisation. - (DLC2) Added some missing RUS localisation strings.
[ 2023-04-27 08:58:56 CET ] [ Original post ]
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As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
Explore the ruins of the past and discover technology from the hitech era. Gain technological advantage against the hostile environment. Or go deeper and recover the ancient lost knowledge from the hidden tomb chambers of the old ones. Acquire materials with almost magic-like properties and use them to craft insanely powerful gear.
Over 99% of everything can be broken for materials with the right equipment. Do that, and collect the sweet nectar of the old world: plastics, rubber, and metals. There is a reasonable number of different materials to gather. Find Recipes to craft permanent items and upgrades.
Explore the vast hand-crafted open world and build Outposts to establish your presence. Claim back the land area by area. Find hidden treasures and solve puzzles long ago forgotten. Find your means of escaping the island.
The world after the end is inhabited by nasty creatures. Something vile has affected most of the wildlife and former human inhabitants of the island -- turning them into aggressive beast-like creatures. Slay them and collect their loot - or run away and come back when you're stronger. Fight using various melee and ranged weapons. Create traps and lure monsters in. Do whatever it takes.
You will not be fighting just to maintain the status quo. This IS NOT a game about starving. You won't be constantly looking for a tasty cockroach to fill your over-metabolic stomach while waiting for the unavoidable bliss that is death. You will never die of hunger. You will get more powerful, and unlock permanent upgrades. The world is a dangerous place, and you may take a few steps back once in a while, but eventually you will thrive.
Enjoy the bittersweet apocalypse.
I think this is pretty obvious, but the game is still in development. This means the details will still change and features may get added, changed, or removed. More details will be announced during 2019!
Our team is not very big, so things take time. We're also building our own very technology and 3D engine for the game at the same time. We like to make sure we can do all the crazy stuff we want -- while ensuring everything runs smoothly on devices from PCs & next-generation consoles to mobile phones (and maybe toasters in the future).
Please wishlist the game to support the development! :)
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 600 MB available space
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