Manna for our Malices is a decision-heavy visual novel with branching, time loops, and scenes that unlock progressively as you uncover new clues.
I received some feedback that solving puzzles was sometimes made difficult by not knowing when to save -- especially in the latter half of the game, where getting into unwinnable states is possible. In response, I have injected a save prompt once a day as well as after achievements when new content has been unlocked.
I have also made a couple minor fixes in this update to dialogue.
In response to player feedback, I've lowered the price to $0.99.
For updates on future games in this series, please follow our studio page .
* Fixed audio levels on two tracks
* Prevented roof audio track from playing for the rest of the day if player goes from roof to classroom
* Replaced new altar images with original altar images
* Added cultural notes to 'About' tab in menu
Players will lose saves from this update.
Minimum Setup
- OS: 2.4
Recommended Setup
- OS: 3.x
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