I received some feedback that solving puzzles was sometimes made difficult by not knowing when to save -- especially in the latter half of the game, where getting into unwinnable states is possible. In response, I have injected a save prompt once a day as well as after achievements when new content has been unlocked.
I have also made a couple minor fixes in this update to dialogue.
* Fixed audio levels on two tracks
* Prevented roof audio track from playing for the rest of the day if player goes from roof to classroom
* Replaced new altar images with original altar images
* Added cultural notes to 'About' tab in menu
Players will lose saves from this update.
Akagi Ai is unexpectedly stabbed on her way home from school. She finds her spirit possessing her body from earlier that day, and must collaborate with the past self that inhabits her body to discover why she keeps dying -- and why she keeps coming back. Along the way, she becomes entangled with mysterious goings-on that have entrapped her friends.
Manna for our Malices is a decision-heavy visual novel with branching, time loops, and scenes that unlock progressively as you uncover new clues.