Name | Manna for our Malices | ||
Developer | John Ohno | ||
Publisher | Double Mojo | ||
Tags | |||
Release | 2019-02-11 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 |
I received some feedback that solving puzzles was sometimes made difficult by not knowing when to save -- especially in the latter half of the game, where getting into unwinnable states is possible. In response, I have injected a save prompt once a day as well as after achievements when new content has been unlocked. |
In response to player feedback, I've lowered the price to $0.99. |
* Fixed audio levels on two tracks |