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Patch v1.0.1
- Fixed HQ and cow farm resource ratio slider bug which could also halt production at that building - Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai) - Fixed Mission 3 location where harbour would not have enough room for queue buoys - Fixed incorrect Mission 6 goal - Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction - Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route - Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed - Fixed sea animation speed carrying over from previous game - Added more room in Mission 3 to the south east of the starting so a harbour has enough space for queueing boats I've also begun working at getting a sandbox mode into the game - please see the pinned post in the Discussions for more info - and I'll be continuing to any look at any issues that get sent in. Thanks - stay tuned for more updates soon!
[ 2018-10-25 22:43:48 CET ] [ Original post ]
Hi everyone, thanks for all the comments and feedback so far! If you haven't seen it yet we have a Discord you can join here: https://discordapp.com/invite/veqVRpe An initial game patch has just gone live which fixes a few issues:
Changelog
- Fixed HQ and cow farm resource ratio slider bug which could also halt production at that building - Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai) - Fixed Mission 3 location where harbour would not have enough room for queue buoys - Fixed incorrect Mission 6 goal - Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction - Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route - Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed - Fixed sea animation speed carrying over from previous game - Added more room in Mission 3 to the south east of the starting so a harbour has enough space for queueing boats I've also begun working at getting a sandbox mode into the game - please see the pinned post in the Discussions for more info - and I'll be continuing to any look at any issues that get sent in. Thanks - stay tuned for more updates soon!
[ 2018-10-25 22:43:48 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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