▶
Patch v1.1.1.2
Fixed resources waiting at harbour not rerouting properly if their next sea route is removed Fixed bug where loading a game which had a new colony harbour with no watchtower would not let you build a watchtower Fixed bug where carrybot would get stuck if resource it was carrying was manually destroyed during drop off phase Fixed bug where harbours on steep slopes could have their entrance land connection to the road post broken causing stackbot routes to break Fixed error caused by loading a game in which a expedition boat had had its original harbour destroyed Fixed cancelling and restarting upgrade potentially causing overflow in the progress bar Fixed error caused by destroying storage yard Fixed best time display on scenario screen Halved Bakery coal consumption Added ability to set import whitelists for storage yards Added hotkey for skipping destroy warning (default is Left Alt) Fixed Engineering showing negative number Adjusted Cow Farm so it only needs one starting field and is indicated more clearly in placement footprint Road Posts can now be placed at harbour entrances if the original is accidentally removed Mission 3 - added more stone to starting island Mission 5 - added more stone, more gold, removed green terrain which was not fertile Mission 6 - added Casual mode Mission 7 - added more coal Mission 9 - added more fertile land and more resources Mission 10 - added Casual mode and infinite stone resource for AI [V1.1.1.2] Fixed issue with placing fishing huts next to other fishing huts sometimes [V1.1.1.2] Fixed destroying a boatyard not resetting tiles properly Thanks to everyone who has been in touch providing feedback, suggestions and bug reports, they all really help. We've got some exciting things entering testing tomorrow, please head over to Discord if you'd like to try them out!
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Discord: https://discord.gg/3xD3BCe Thanks!
[ 2018-11-07 01:49:05 CET ] [ Original post ]
Hi everyone, The mid-week patch has just gone live, here's what's new:
Changelog
Fixed resources waiting at harbour not rerouting properly if their next sea route is removed Fixed bug where loading a game which had a new colony harbour with no watchtower would not let you build a watchtower Fixed bug where carrybot would get stuck if resource it was carrying was manually destroyed during drop off phase Fixed bug where harbours on steep slopes could have their entrance land connection to the road post broken causing stackbot routes to break Fixed error caused by loading a game in which a expedition boat had had its original harbour destroyed Fixed cancelling and restarting upgrade potentially causing overflow in the progress bar Fixed error caused by destroying storage yard Fixed best time display on scenario screen Halved Bakery coal consumption Added ability to set import whitelists for storage yards Added hotkey for skipping destroy warning (default is Left Alt) Fixed Engineering showing negative number Adjusted Cow Farm so it only needs one starting field and is indicated more clearly in placement footprint Road Posts can now be placed at harbour entrances if the original is accidentally removed Mission 3 - added more stone to starting island Mission 5 - added more stone, more gold, removed green terrain which was not fertile Mission 6 - added Casual mode Mission 7 - added more coal Mission 9 - added more fertile land and more resources Mission 10 - added Casual mode and infinite stone resource for AI [V1.1.1.2] Fixed issue with placing fishing huts next to other fishing huts sometimes [V1.1.1.2] Fixed destroying a boatyard not resetting tiles properly Thanks to everyone who has been in touch providing feedback, suggestions and bug reports, they all really help. We've got some exciting things entering testing tomorrow, please head over to Discord if you'd like to try them out!
Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Discord: https://discord.gg/3xD3BCe Thanks!
[ 2018-11-07 01:49:05 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1061 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB