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Patch v1.1.2.1
[NEW] Added ability to prioritise tiles for Surface Miners Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded Fixed potential issues when destroying a building led to resources rerouting back to same building Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck Fixed transport rules being ignored in rerouting when harbour was initial transport node Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations Fixed incorrect boat construction notification icon Fixed high level mine buildings not showing up in resource production panel Fixed maximum field tooltip showing incorrect text sometimes Prevented farm fields from being rotated which led to incorrect field graphics Wheat fields now burn properly Making a new path now triggers idle Road Layers Changed in-game time display to past tense to match time displayed elsewhere Cow Farm's initial field now aligned to left edge of building Sandbox - AI difficulty level can now be set or turned off complete on military maps Mission 6 - tweaked fishing locations Mission 4 - added underground Clay mine [V1.1.2.1] Fixed bug with start military map without AI in sandbox mode I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Feature Vote/Roadmap: https://thecolonists.featureupvote.com/ Discord: https://discord.gg/thecolonists Thanks - back with more soon!
[ 2018-11-12 17:13:46 CET ] [ Original post ]
Hi everyone, The newest patch has just gone live, here's what's new:
Changelog
[NEW] Added ability to prioritise tiles for Surface Miners Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded Fixed potential issues when destroying a building led to resources rerouting back to same building Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck Fixed transport rules being ignored in rerouting when harbour was initial transport node Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations Fixed incorrect boat construction notification icon Fixed high level mine buildings not showing up in resource production panel Fixed maximum field tooltip showing incorrect text sometimes Prevented farm fields from being rotated which led to incorrect field graphics Wheat fields now burn properly Making a new path now triggers idle Road Layers Changed in-game time display to past tense to match time displayed elsewhere Cow Farm's initial field now aligned to left edge of building Sandbox - AI difficulty level can now be set or turned off complete on military maps Mission 6 - tweaked fishing locations Mission 4 - added underground Clay mine [V1.1.2.1] Fixed bug with start military map without AI in sandbox mode I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.
Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Feature Vote/Roadmap: https://thecolonists.featureupvote.com/ Discord: https://discord.gg/thecolonists Thanks - back with more soon!
[ 2018-11-12 17:13:46 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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