▶
V1.2.0.1 - Endless Sandbox Mode and Charcoal Burner
[NEW] Endless Sandbox Mode - Buy and sell resources at the Space Port building, increase your Trader Reputation and create ongoing colonies in Sandbox Mode [NEW] Charcoal Burner - Convert Logs into Fuel as an alternative to Coal for all Coal-fired buildings [NEW] Additional landscaping tools which allow you to tweak the terrain to your own aesthetics [NEW] Custom Colour - In Sandbox Mode you can choose a custom colour for your colony Removed slope restrictions for building placement Construction and Research processes now consume resources by their delivery date resulting in more balanced resource demands Fixed Export building not being removed when it's destroyed Fixed Road Layer bot getting stuck sometimes Fixed landscaping bug when removing Harbour Fixed natural resources sometimes appearing dark Fixed not being able to set individual storage rule to 'any' Fixed a couple of incorrect L3 road/path junction tiles Improved notification UI Improved storage rule icon UI [V1.2.0.1] Fixed loading a sandbox market-enabled game not showing Space Port as in the construction options [V1.2.0.1] Fixed not being able to re-order Fuel building priorities [V1.2.0.1] Fixed being able to navigate expedition boat before expedition resources had been fully loaded, leading to incomplete harbours [V1.2.0.1] Fixed destroying a harbour with a single unconnected road post not resetting tile properly which could lead to future issues with building roads [V1.2.0.1] Fixed Cow Farm production rates (now maxes correctly at 6/day) and fixed location of initial field when flipped Up next I'm going to be looking at improvements to ports and train stations among other features and we're also in the final stages of a Mac version. If you'd like to check these out as they're being developed please drop into the development branch of the game and let me know your feedback on Discord!
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Feature Vote/Roadmap: https://thecolonists.featureupvote.com/ Discord: https://discord.gg/thecolonists Thanks!
[ 2018-12-02 11:53:40 CET ] [ Original post ]
Hi everyone, Some new features, improvements and bug fixes have just gone live, here's a quick breakdown:
Changelog
[NEW] Endless Sandbox Mode - Buy and sell resources at the Space Port building, increase your Trader Reputation and create ongoing colonies in Sandbox Mode [NEW] Charcoal Burner - Convert Logs into Fuel as an alternative to Coal for all Coal-fired buildings [NEW] Additional landscaping tools which allow you to tweak the terrain to your own aesthetics [NEW] Custom Colour - In Sandbox Mode you can choose a custom colour for your colony Removed slope restrictions for building placement Construction and Research processes now consume resources by their delivery date resulting in more balanced resource demands Fixed Export building not being removed when it's destroyed Fixed Road Layer bot getting stuck sometimes Fixed landscaping bug when removing Harbour Fixed natural resources sometimes appearing dark Fixed not being able to set individual storage rule to 'any' Fixed a couple of incorrect L3 road/path junction tiles Improved notification UI Improved storage rule icon UI [V1.2.0.1] Fixed loading a sandbox market-enabled game not showing Space Port as in the construction options [V1.2.0.1] Fixed not being able to re-order Fuel building priorities [V1.2.0.1] Fixed being able to navigate expedition boat before expedition resources had been fully loaded, leading to incomplete harbours [V1.2.0.1] Fixed destroying a harbour with a single unconnected road post not resetting tile properly which could lead to future issues with building roads [V1.2.0.1] Fixed Cow Farm production rates (now maxes correctly at 6/day) and fixed location of initial field when flipped Up next I'm going to be looking at improvements to ports and train stations among other features and we're also in the final stages of a Mac version. If you'd like to check these out as they're being developed please drop into the development branch of the game and let me know your feedback on Discord!
Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ Feature Vote/Roadmap: https://thecolonists.featureupvote.com/ Discord: https://discord.gg/thecolonists Thanks!
[ 2018-12-02 11:53:40 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1061 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB