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V1.3.4.5 Patch Notes
[ 2019-10-11 14:22:44 CET ] [ Original post ]
Hi everyone, There's a new update available containing the following bug fixes and improvements:
- Fixed trains getting stuck if meeting at a station at the same time
- Fixed some instances where train and hopper sequence would get confused when reassigning a train route
- Fixed road cost calculations not working correctly in a loaded game
- Improved route recalculations for resources waiting at a road post of a blocked road
- Captured Colony Ships are now connectable and functional buildings
- Fixed bug where rubble of buildings could not always be removed
- Fixed stutter caused by resources arriving at buildings which were directly connected to the harbour from where they'd been delivered
- Fixed transport rules not always affecting resource demands correctly
- Fixed potential stutter affecting large colonies with full storage yards
- 'Blacklist' and 'Whitelist' can now contain individual resources whilst 'Blacklist Except Storage' and 'Whitelist Storage Only' contain 'All Resources' respectively
- Fixed import building selection list not showing Food producing buildings for residences
- Fixed import buildings not always being taken into account when a building sources a resource
- Sculpt modes now cycle when you press the Sculpt Mode hotkey
- Fixed pipette mode where level of copied building was being overridden by last selected building level
- Path drawing now lets you cross roads (path behaviour is the same but it's now more obvious when creating paths)
- Fixed incorrect 'loading' label in boat storage panel
- Made 'whitelist storage only' 'all resources' combined with individual 'whitelist' resources behave as expected
- Fixed error message not being parsed correctly when track placement blocked
- Fixed icon for train route selection and improved font spacing and resizing
- Fixed incorrect count on the resource transport rule tab
- Fixed and improved visuals on resource transport rules panel to show boats and trains
- Fixed formatting on resource destroy warning message
- Fixed mission complete camera angle
- Improved some German localization
[ 2019-10-11 14:22:44 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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