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Pumpkin Farms - Halloween Update!
Give your colonists a seasonal treat with the new Pumpkin Farm! Providing another source of food for Level 1 Residences, Pumpkin Farms take up less space but have long pumpkin patches so you'll need to plan your layouts!
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb Discord: https://discord.gg/thecolonists Thanks!
[ 2019-10-25 18:31:36 CET ] [ Original post ]
Hi everyone, A special Halloween update of The Colonists is now available! Here is all the info for V1.3.5:
Pumpkin Farm
Give your colonists a seasonal treat with the new Pumpkin Farm! Providing another source of food for Level 1 Residences, Pumpkin Farms take up less space but have long pumpkin patches so you'll need to plan your layouts!
Patch Notes
- Italian and Brazilian Portuguese localization
- Space Port no longer needs any resources to construct
- Harbours no longer require pier tiles to be inside territory
- Building upgrade costs now take into account previous level
- Added Boat Building II research which is needed to build Luggers
- Luggers now a bit faster and have more capacity
- Implemented acceleration on boats
- Fixed 'all resources' on whitelists causing problems (also removed that option as it's the default behaviour)
- Fixed workshop import whitelist not accepting all possible research resources
- Fixed some issues not being able to set export whitelists from/to buildings under construction
- Fixed destroying import building not auto removing it from another building's import whitelist
- Fixed track breaking if placing a high train station
- Reduced adjustable height a little of train stations to avoid some entrance issues
- Fixed mislabelled resource categories on flag rules panel
- Fixed rules tab count for boats and trains for item categories
- Fixed close button on boat selection panel
- Fixed notification icons on newly unlocked buildings not being reset on game load
- F12 no longer trigger screenshot mode, now only dedicated hotkey does (default F10)
- Two fixes for games erroring when trying to load
Links
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb Discord: https://discord.gg/thecolonists Thanks!
[ 2019-10-25 18:31:36 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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