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V1.4.1 - Achievements and new Storage Mechanics!

Hi everyone, The Achievements update for The Colonists has just gone live! Here's all the info including new mechanics, fixes and tweaks:

Achievements


There are 27 achievements to collect including special speed-run challenges based on four of the campaign missions. Each challenge has a unique goal and each has three levels to achieve, Expert, Champion and Legendary, the last of which will require the smartest and most efficient colonies to complete!

Storage Yard Mechanics


Storage yards now creates 'demand' in the same way as other buildings. These demands are visible resource demands panel and can be moved up or down the priority list, again like demand types. The 'weight' of a storage demand is based on the fill percentage of the resource at the storage yard. For example, say you have a lumberjack hut and two storages yards ('A' and 'B') and 'A' has a rule for 5 Logs and 'B' for 10 Logs. The first Log will go to 'B' (wherever it is located), the second Log to 'A', the third to 'B', the fourth to 'B', the fifth to 'A' etc. So in summary, the weight for each storage destination is determined by 1) fill percentage 2) total potential storage 3) distance. This new behaviour gives you a more even and controllable distribution of resources to multiple storage yards around your colony.

Storage Yard to Storage Yard


Utilising the new demand mechanic above, resources can now be sent from storage yard to storage yard. You can set this up by creating import or export rules on the relevant building.

Patch Notes


  • Hotkeys (default [C] & [V]) for copying and pasting settings of buildings (export & import) and road posts (blacklists and whitelists)
  • Small Storage Yard now only requires logs to build
  • Added multi-selection to resource selection panels
  • Added resource group presets to blacklist resource selection panels
  • Added expedition resources to demand panels
  • Changed idle port and station stackbots to prioritise load and unloads of vehicles first
  • Items waiting at harbour or train station are now rechecked for optimal routes when a new route is added
  • Adding an import rule now forces an resource export check at the targeted building if source building already had an import rule
  • Fixed issue with resources being incorrectly routed in and out of large harbours
  • Fixed salt being able to mined with L2 surface mine
  • Fixed bug which occurs when placing a watchtower when the logs demand panel is open
  • Fixed export from space port bug when selling rule is removed and resource are waiting to be loaded
  • Fixed bug when clearing a boat route and assigning to an expedition while boat is docked at harbour
  • Fixed bug with vegetables in vegetable plots displaying weirdly after a little while
  • Fixed bug with vegetables not showing up on game load
  • Fixed hit box on vegetable resource
  • Fixed issue where sometimes a train wasn't created due to miscalculation of train route limits
  • Fixed lumberjack pathfinding not being completely accurate in finding the nearest tree
  • Fixed bug where, when a building's panel is open, the green in-world highlight markers weren't being created when a new resource was assigned to the building
  • Fixed issue where multiple top left panels could be overlaid after entering and leaving the research or map screen
  • Fixed not being able to set fuel consumption buildings as export on storage yards
  • AI enemy can now cancel research if project has been idle for too long
  • AI enemy has smarter placement of fletchers
  • AI enemy has smarter upgrading of watchtowers
  • Fixed bug with en route resource highlighters not always showing up correctly
  • Fixed order of medals in mission goals panel
  • Fixed internal tree count when if lumberjack chops a tree which leaves your territory during the chopping process
  • For export and import building lists, disabled already existing options
  • Vegetable Farm construction time and resources now same as Sheep Farm
  • You can now sculpt tiles with trees on
  • You can now sell Logs at the Space Port for a small amount of money
  • Small storage yard and steel mill have an extra stackbot
  • Bots are now printed in the order of oldest first instead of most recent first
  • Improved accuracy of distance sorting for priority layer buildings (lumberjacks, foresters, miners)
  • Removed rogue underwater clay deposit on 'Island Hopping' mission
  • Added option to show the game tick alongside the day

Links


Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb Discord: https://discord.gg/thecolonists Thanks to everyone for all the continued feedback, bug reports and suggestions!


[ 2020-02-27 16:31:30 CET ] [ Original post ]

The Colonists
Codebyfire Developer
Mode 7 Publisher
2018-10-24 Release
Game News Posts: 72
🎹🖱️Keyboard + Mouse
Very Positive (966 reviews)
Public Linux Depots:
  • The Colonists - Linux [629.21 M]

The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.

You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.


You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.

Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.


With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.

Explore, research, manage, tweak and refine to your heart's content!

MINIMAL SETUP
  • OS: 64bit operating system
  • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAM
GAMEBILLET

[ 6105 ]

35.59$ (11%)
4.22$ (15%)
12.38$ (17%)
16.79$ (16%)
13.57$ (15%)
16.88$ (16%)
5.91$ (15%)
22.24$ (11%)
11.02$ (15%)
52.19$ (13%)
18.39$ (8%)
12.72$ (15%)
20.74$ (17%)
14.90$ (25%)
13.34$ (11%)
49.95$ (17%)
25.47$ (15%)
40.99$ (18%)
4.12$ (17%)
52.19$ (13%)
4.44$ (11%)
20.65$ (17%)
8.89$ (11%)
5.07$ (15%)
37.79$ (16%)
26.69$ (11%)
16.90$ (11%)
7.50$ (50%)
18.69$ (25%)
22.24$ (11%)
GAMERSGATE

[ 1061 ]

1.91$ (87%)
6.8$ (83%)
4.0$ (80%)
8.0$ (60%)
0.94$ (81%)
2.55$ (83%)
4.59$ (74%)
0.81$ (91%)
0.75$ (81%)
3.83$ (87%)
5.1$ (74%)
11.69$ (35%)
1.28$ (91%)
0.68$ (91%)
0.56$ (81%)
0.59$ (40%)
6.38$ (57%)
8.0$ (60%)
7.0$ (53%)
5.74$ (62%)
3.4$ (91%)
0.37$ (63%)
2.98$ (70%)
2.7$ (91%)
5.1$ (83%)
0.51$ (91%)
8.5$ (79%)
7.64$ (58%)
2.55$ (91%)
0.85$ (91%)

FANATICAL BUNDLES

Time left:

18 days, 8 hours, 10 minutes


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25 days, 8 hours, 10 minutes


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14 days, 8 hours, 10 minutes


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11 days, 8 hours, 10 minutes


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42 days, 8 hours, 10 minutes


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356467 days, 0 hours, 10 minutes


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24 days, 8 hours, 10 minutes


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53 days, 8 hours, 10 minutes


HUMBLE BUNDLES

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6 days, 2 hours, 10 minutes


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8 days, 2 hours, 10 minutes


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13 days, 2 hours, 10 minutes

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