▶
V1.5.1 Update
[ 2020-07-11 11:03:46 CET ] [ Original post ]
Hi everyone, Thanks for all the support and feedback for the random map generator in the V1.5 update, all your comments and reviews really contribute to further development of the game! Once again, initial testing of mod support will be opening soon so if you're interested please join the Discord server for all the info. Today's update, V1.5.1, is now available and brings a few small improvements and fixes:
Release Notes
- Improved Key Bindings window usability
- Random map generation tweaks: a little more space around colony ship; fixed bug where mountain mine could be located in invalid position in the sea; a little more landing space on shorelines generally.
- Fixed sandbox games not being recognised as sandbox games
- Fixed not being able to create a road over a flat section of train track
- Fixed monument boost not applying to workshops
- Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track
- Fixed expedition resources not showing on a harbour's 'en route' panels
- Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly
- Fixed input resource rates for buildings not being displayed correctly when building has a monument boost
- Fixed incorrect idle message for road layer when they're waiting for resources
- Fixed bakery, flour mill and harbour not having correct destruction models and effects
- Game no longer lets you draw paths over broken terrain that it can't autoadjust
- Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location
- Source and destination buildings are now clickable on an individual resource's journey panel
- Bots will now (mostly) return to a printer when their building or road is destroyed
- Made some fish more accessible on campaign map 8
- Tweaks to some steep shoreline in campaign map 5
[ 2020-07-11 11:03:46 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
GAMEBILLET
[ 6105 ]
GAMERSGATE
[ 1061 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB