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V1.5.4 - Pumpkin Harvest & October's Frontier
The leaves are falling and the temperature is dropping, it's that time of the year again - the pumpkin harvest! For the next month the pumpkin farm is available and your colonists can enjoy their mysteriously processed pumpkins.
In case you missed it, Frontiers are a recently added feature where every month a new map is created with different goals to try and complete. October's Frontier has just appeared and has a seasonal theme, check it out!
V1.5.4
Mod Support is currently under development, if you'd like to help test or make mods for the game then come and join us in #modding on our Discord channel.
Next month we're got two brand new buildings arriving! If you can't wait, head over to our Discord to try them on our development branch later on this month. As always, a huge thanks to everyone for their testing and feedback, it's really appreciated! Discord: https://discord.gg/thecolonists See you next month!
[ 2020-10-01 22:44:29 CET ] [ Original post ]
Hi everyone, The 1.5.4 update for The Colonists has gone live!
Pumpkin Farms
The leaves are falling and the temperature is dropping, it's that time of the year again - the pumpkin harvest! For the next month the pumpkin farm is available and your colonists can enjoy their mysteriously processed pumpkins.
October Frontier
In case you missed it, Frontiers are a recently added feature where every month a new map is created with different goals to try and complete. October's Frontier has just appeared and has a seasonal theme, check it out!
Release Notes
V1.5.4
- It's Harvest Time - Pumpkins and the Pumpkin Farm are back!
- Players now can replay old Frontiers but times won't be recorded
- Added tracking information for Challenges in the mission info panel
- Increased max train speed by 25%
- Added skippable warning to deleting savegame in load game window
- Added beer to alcohol category preset
- Fixed saved SFX volume not being applied on opening the game
- Fixed deconstructing workshops counting as idle
- Fixed an instance of possible space port ship freeze
- Fixed visual ui bug with resource rules overflowing on boat/station stops
- Fixed bug with being able to place train tracks below sea level
- Fixed import building selection sometimes including irrelevant building types
- Enabled deconstruction for buildings under construction
- Added 'Tiny' option to random map generation options
- Fixed shaft mines on random maps occasionally blocking each other
- Additional tweaks to proc gen to reduce chances of getting inaccessible shaft mines
- Fixed storage yard still demanding resources after dismantling has started
- Added overlay to watchtowers under construction to indicate territory gain
- Fixed surface mine construction storage only being 4 resources instead of usual 8
- Fixed incorrect mission names showing for some campaign missions in info panel
Modding
Mod Support is currently under development, if you'd like to help test or make mods for the game then come and join us in #modding on our Discord channel.
Next Month
Next month we're got two brand new buildings arriving! If you can't wait, head over to our Discord to try them on our development branch later on this month. As always, a huge thanks to everyone for their testing and feedback, it's really appreciated! Discord: https://discord.gg/thecolonists See you next month!
[ 2020-10-01 22:44:29 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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