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V1.5.14 - September Frontier, Boats Panel, Improvements & Fixes
This month you get a small headstart in the desert where the race is to produce beer and bread as well as squeezing a medium monument in. Good luck!
There's a new panel available in the top left of the screen where you can view all of your boats and their current status.
Mod support is nearly there and will be entering a beta this month. Follow progress on Discord (https://discord.gg/thecolonists) or look out for more news on that soon.
[ 2021-09-02 08:03:35 CET ] [ Original post ]
Hi everyone, This month's update has a new frontier, a new boats panel along with some improvements and fixes.
September Frontier
This month you get a small headstart in the desert where the race is to produce beer and bread as well as squeezing a medium monument in. Good luck!
Boats Overview Panel
There's a new panel available in the top left of the screen where you can view all of your boats and their current status.
Mod Support News
Mod support is nearly there and will be entering a beta this month. Follow progress on Discord (https://discord.gg/thecolonists) or look out for more news on that soon.
Release Notes
- [NEW] Boat list panel - lists all the boats in your colony
- Added options to unlock all campaign missions and clear all campaign progress
- Spruced up buildings list panel and building entries in resource production, demand and storage panels
- Fixed military campaign savegames resetting difficulty to 'normal' when loading a savegame
- Fixed data leak in AI players which could cause saving to fail in very long and very large games
- Changed vegetable and wheat farmbots to prioritise seeding over harvesting
- Fixed issue where upon construction, storage yards with rules already added would not necessarily source resources from the closest buildings
- Fixed bug where storage yards could show up twice in the resource demands panel
- Resource will no longer self-destruct when arriving at a road post which a newly created transport rule which would affect the resource's journey. If full ban, resource will attempt to turn around and find a destination. If ban except storage rule then resource will search in all directions for a valid storage yard
- Fixed issue with water jumping when changing game speed
- Fixed issue with harbour's import rules being ignored when sourcing expedition resources via boat routes
- Fixed import rules of train station being ignored when direct connection to harbour which is sourcing expedition resources
- Added difficulty info to in-game scenario panel
- Disabled up/down arrows and added message in resource demand panel about building construction priority
- Fixed issue where destroying a building which had en route resources whilst the building panel was up could cause resource en route highlight icons to incorrectly remain visible
- Fixed issue with colony ship printing duplicate bots after placing/removing buildings at tick 0
- Fixed potential rare issue where building height adjustment could get locked
- Changed map editor water so it stays at maximum height to make easier to distinguish underwater tiles
- Show challenge complete screen even if no trophy earned
- Now only shows challenge complete screen when started as a challenge game (i.e. challenges won't register in campaign mode)
- Fixed boat challenge victory condition goal not updating unless panel reopened
- Updated Unity version to hopefully fix alt tab crash/freeze issue
- Fixed hitting Return or Escape not advancing OK Alert Windows like 'New Version' available
- Campaign screen now resizes and adds a scrollbar for squarer resolutions
- Fixed an issue where custom maps wouldn't run if an AI player was first in the player list
- Fixed up some progress bar alignment issues on construction, dismantling, expedition and military panels
- Increased size of resource progress bars a little on construction and upgrade panels
- Fixed surface miner bot appearing black when zoomed in very close
- Fixed not returning to main menu when trying to load a savegame that couldn't be found
- Fixed gold icon incorrectly showing against military times in campaign screen
[ 2021-09-02 08:03:35 CET ] [ Original post ]
The Colonists
Codebyfire
Developer
Mode 7
Publisher
2018-10-24
Release
Game News Posts:
72
🎹🖱️Keyboard + Mouse
Very Positive
(966 reviews)
Public Linux Depots:
- The Colonists - Linux [629.21 M]
The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.
You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.
With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
MINIMAL SETUP
- OS: 64bit operating system
- Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 7770
- Storage: 1 GB available space
- Memory: 8 GB RAM
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