Hi everyone! It's been a while, and I'm sure by now all hope has been lost of Latte Stand Tycoon getting any of the promised love...well, I'm here to say that things are about to change. Initially, with the last planned update, I had a massive goal that ended up becoming Latte Stand Tycoon +, because it was just such a change, and it didn't make sense to have it just be an update. This left this original game sort of just sitting around, and I just wasn't able to keep up the work on it.
Fast Forward
Sadly, I had lost the original project files, and couldn't work on the game anymore at all...but not too long ago I was able to recover them! However, even then I wasn't able to spend time on an update because it just simply wasn't in the cards for how much time it'd take with my other work, but I've recently gained full ownership of the game, and now that I have a bit more time to work on it, things are underway!
The Update
Now that I've officially begun working on the update, I can say I'm quite excited about this...but there is one downside - I won't be able to keep the original saves in-tact, so I'll do my best to keep two builds, one for the original and one for the update (this will become the main). I believe that I can provide a better experience now, though, because I've learned a lot more about game development, and can improve things quite a bit. I can improve on every aspect, make it more animated and fun, while keeping the original game experience intact. I'm estimating the update will be out by the middle of next month, but I will try to bring it even sooner! I won't give away any spoilers, but I can say that I'll have a couple new gameplay elements introduced, the UI will be cleaned up a bit, I may or may not keep the delivery driver system - it feels unneeded, but I'd like to hear your thoughts - and I have a fun little addition to celebrate this game coming back from the dead. I'm greatly looking forward to this update, and I hope you will be too. Thanks everyone!
Great things are coming!
With the launch of Latte Stand Tycoon + on Steam, I've finally buckled down and have nearly finished the overhaul update - Version 3.0. This update will bring in a complete re-write of the base systems drastically improving performance, balancing, and usability of the game. The opening cinematic is getting a visual re-design and improved dialogue to better reflect the more developed storyline of the new LST+ - it will not be entirely identical (neither is gameplay for those curious). There will be plenty of various visual and audio improvements that will polish up the overall experience.
Thanks for hanging in there, with me!
I know it has been a really long time since the original game's release, I just really want to bring the game into a state that it deserves to be in, and that you all deserve to play. I will be releasing news with a definitive date for version 3.0 in the near future. Thank you all!
Latte Stand Tycoon + is getting close for the full release! Wishlist/Follow now: https://store.steampowered.com/app/1155100/Latte_Stand_Tycoon/
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Use your barista skills and reflexes to mix the perfect latte and rebuild your family home and cafe to their former glory.
This title is the not-so-distant reincarnation of the original "Latte Stand Tycoon." It was the first official game release for the studio, but had various issues, and lacked a "bigger picture."
When going to the drawing board to solve them, and bringing a better experience to the player, we looked at the overall game-play concept and philosophy and restructured them from the ground-up. The only thing that remains is the chaotic weather, setting, people, story, and the concept of coffee, and upgrading your property, and so many things were added.
https://store.steampowered.com/app/1155100/Latte_Stand_Tycoon/
Hi everyone, we're back with another major update! For this one we focused primarily on improving the visuals and audio of the game to bring a more pleasing experience to the eyes and the ears. Of course, most of the time went into getting the perfect balancing between recipes, weather, and frequency of game-play, as well as popularity increasing/decreasing so progression in the game feels much better - thanks to community feedback, and our youtubers/streamers. We feel that the game is in a much better place now; however, like any game (especially a first), we may have missed a few things - we're tiny and need more testers...if you're interested please email about this, or any other feedback at: innerrealmstudios.main@gmail.com Version 2.2
Visual Improvements:
- The 'buy counts' from the customers now jump out, and bounce, and are more easily to see against the background.
- Umbrellas now close upon customers entering the canopy, or the atrium, and water will fly out.
- Stormy days now come with lightning flashes, accompanied by thunder.
- Random cars will drive-by.
- We've added a cat that walks between the windows in the house.
- Customers wear coats on cold days.
- And of course, the bonus hearts and other changes from v1.8 (technically a part of this major update).
Rebalancing:
- Bugs that prevented variations in recipes based on the weather have been fixed.
- Gear now behaves differently, canceling out rainy/snowy days negative effects, and only reducing the storm/blizzard days.
- Customers spawn rate has been drastically increased, and popularity increasing has be re-balanced so that progression is stretched out.
- You must now get two aspects of a recipe right, as opposed to one, for a customer to purchase a cup, making it more challenging, and requiring more accuracy.
- Deliveries now have higher order counts based on popularity, giving more purpose to them.
Other:
- Shop Menu interaction is now more convenient
- Various other balancing and bug fixes
Were on the road to the next big update for Latte Stand Tycoon! v2.2
While big updates tend to come all at once, this one has been fed into the recent updates, and todays is no differenthowever, todays is a bit bigger than the others, because it comes with some major game-play changes/improvements!
The main thing it brings is a faster spawn rate of customers. Previously, it could feel really slow when first starting, and even towards the endthe customer count was just never satisfying. This has all changed! Though, with more customers comes more respI mean, management of refilling your pitchers.
Another aspect I want to focus on is making the game even more rewarding, and to do so, I've added in bonus hearts. These hearts appear after every 10 thumbs up, and will give you little bonuses.
V2.18:
Hi everyone!! Things have been heating up for our little tycoon game as more and more players join in on the casual fun. Weve had the pleasure of some live stream plays via twitch (with a live one starting shortly!), as well as some lovely Youtubers who got in on the action - all to give you a closer look at the game-play found within Latte Stand Tycoon. For those of you struggling to mix the perfect recipe, or even those who simply want a closer look before jumping in, you can find all the above here:
Twitch:
Unknown King 7 - Live stream starting shortly
Youtubers:
Progorion RuneSnow
Its been a great first couple days, and its only getting better! Id like to thank everyone who has played the game so far, and an extra thanks to those who have provided us with feedback! Through the discussions and reviews, we have gathered enough information to provide the very first full update, and version 2.1 is now live!
Additions:
- How To Guide There is now a quick reference guide that provides an Emoticon key, and some basic tips to help you get started all in one place.
Changes:
- Improved a few sound effects to make them more appealing.
- You can now increase purchase count of ingredients faster, and more conveniently by holding down the add or subtract buttons.
- A few other quality-of-life upgrades have been performed.
Bug Fixes:
- Auto-refill upgrade fixed.
- Various other balancing and bug fixes.
Hi all! Firstly, thank you everyone for the feedback, we have already gotten the opportunity to improve the game for you guys with it, and look forward to polishing it up even more as we go on!
The problem:
It was brought to our attention that we missed a major bug - one that totally breaks the game - but good news, it's been squashed, and the update is already out! It was a silly mistake, caused by charging you guys for a more expensive upgrade - technically what was happening is we leveled up your stands, and then charged you for the "next" levels price...a simple fix, but a terrible bug.
The solution:
For those affected by this bug and went into the negatives money-wise, this hot fix will also remedy this by rewarding you with $1000 (in-game of course) once you update and open the game back up, so you can continue playing without requiring a restart. We sincerely apologize for this mistake, and we are doing some hard testing on all upgrades and purchased tonight, and will make sure nothing like this happens. Thanks again! We love you guys, and want to bring the best of the best to you!
There have been multiple large and minor changes, as well as bug fixes: Bug Fixes:
- Inconsistencies in upgrading UI.
- Multiple bugs in the dialogue manager when handling screen fading, and avatar placement have been fixed.
- An issue with uploading and downloading of players save fixed with an updated implementation giving manual control to the player.
- Full UI redesign for clarity and general user friendliness.
- Shop, and Prep UI are now fully stylized, and appear as secondary locations.
- Full controller support added.
- Adaptable controls have been added that change on the fly based on what the player is currently using.
- Changes in how the user can sync their saved game to their cloud profile for more freedom and control.
- Pixel Perfect post-effect added to compliment the pixel-art style.
- Day/Night cycle more consistent in lighting, and coloring.
- Customer NPCs now kick-up dust, and have subtle footstep sounds as they walk. As well their coffee cups now produce heat distortion and steam.
- Upon customers purchasing coffee, new Visual FX and SFX have been added.
- Rental gear has more animations and effects.
- Players avatar now has new animations when inside of coffee stand.
- The character not chosen appears in second caf, fully animated.
- All UI font has been updated, and set to a smaller type, still consistent with the other UI to remove clutter.
- Dialogue is more consistent with sentences, as a higher word count is now written out in a single block.
- Weather has been changed from textures to individual particles, and now interacts with the rental gear.
- Post Effects have been improved upon.
- More creatures added to the environment and compliment the day/night and weather cycles.
- Updated background sprites.
Breakdown:
UI: One of the biggest flaws in the game, I felt, was its UI. It was over-simplified and cluttered. To overcome this, a new menu system was designed - in part thanks to the needed restrictions for controller support - which gives the a more solid, understandable structure to the game. Visuals: I was always happy with the pixel art-style, but with other effects and movements in the environment, it never felt proper. To remedy this, I applied a Pixel Perfect solution, which restricts whats drawn to a uniform resolution, resulting in even diagonally draw sprites to be pixel perfect when drawn to the screen. As well, with this release being targeted for desktop platforms I was given the freedom to expand on the post effects, allowing for the use of bloom to lights, and the sun and moon in the game. Day/Night: Day and night in the game has been revamped. The colors of the sky as the cycle progresses has been tightened up, and I added fake ambient lighting to the world via the post shader which is also used to create the fog and the fake Depth of Field. Weather: Rain and snow are now completely particle based. Thanks to the pixel perfection of the post shader, they are both drawn in a way that looks incredibly classic, and since they are a part of Unitys particle system, they interact with the environment and installed gear (such as rain hitting the canopy, and snow melting around the heaters). NPCs: The customers also got a few makeovers. As they walk, they now kick up a small cloud of dust, and they make subtle footstep sounds. When they purchase a cup of coffee from you, there is also a new particle and sound effect that plays to give a more rewarding feeling. As well, the cups of coffee they hold now have steam and heat distortion particles, and their umbrellas generate with randomly colored patterns. Gear: Gear mostly got some visual changes. The decorations now have animated balloons and streamers. The heaters now glow thanks to the new bloom, and they give off heat distortion. And the canopy has a new subtle animation, and its height has increased so that it no longer blocks the player and customers.
Latte Stand Tycoon
Inner Realm Studios
Angels And Demons
2019-01-26
Indie Casual Simulation Singleplayer
Game News Posts 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(24 reviews)
https://store.steampowered.com/app/1002830 
Latte Stand Tycoon Linux [139.68 M]
Latte Stand Tycoon is unlike your other tycoon games that require many facets of management and is much more casual. It takes its game-play elements from the class Lemonade Stand, where you have one shot each night to prep the perfect recipe for opening time the next morning.
Raise enough money, and you will be able to restore and decorate your old home, and upgrade your little latte stand into a full-fledged café!
Features:
• Get cues from your customers to see just where you went wrong for the day.
• Raise money to repair and decorate your home.
• Upgrade, open multiple counters, and eventually combine them into a full cafe.
• Unlock and upgrade deliveries via a delivery driver for a little extra cash on the go.
- OS: Ubuntu 12.04 LTSMemory: 1 GB RAMStorage: 140 MB available space
- Memory: 1 GB RAMStorage: 140 MB available space
- Storage: 140 MB available space
- OS: Ubuntu 12.04 LTSMemory: 1 GB RAMStorage: 140 MB available space
- Memory: 1 GB RAMStorage: 140 MB available space
- Storage: 140 MB available space
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