Do you have what it takes, pilot?
You are The Pilot, a volunteer in the United Earth Forces, trained to fly behind enemy lines on daring, high-risk missions to sabotage the enemy and bring the war to a quick end. Pilots must master flying, shooting, and tractor beams in dangerous gravity wells to survive.
FEATURES
- Many levels in 3 large worlds with an interconnected story
- Many enemy types + boss fights
- Create your own challenges and stories with the built-in level builder
- Share your unique levels and campaigns with other players
- Physics simulation of everything that moves
- Modern retro-styled arcade gameplay
- Original soundtrack
- Gamepad or mouse/keyboard controls
New and updated:
- Boss 1 work in progress
- Removed inactive fuelpod drop code except for bosses which will drop fuel as you fight them
- New astronaut name from @Nathanael; Spoiler: the name is Nathanael; P.S.: You can name an astronaut if you watch the twitch stream
- New astronaut names; Thank you @HybridLizard!; Thank you @GamedevUnknown!
- Adjusted gamepad deadzone when navigating user interface
- New astronaut name and catchphrase -- thanks @human1428!
- Modified level so astronaut doesn't bounce to his death
- Changed collision for detecting if player is out of the combat zone
- Updated explosion and effect spawners to use global coordinates
- Created "homing" group so that when player leaves combat zone they are vectored back to the nearest static defense or cave wall
- Put asteroids into their own collision layer separate from enemies
- Update tractor beam to use global coordinates so that it works with objects that are children of bigger objects
- Added a label to exit beacons in the level editor to explain that they are hidden until activated
- Added social media buttons to pause menu
- Added social icons to main menu
- Added background people floating around the level chooser like poor lost souls in Tartarus
Fixes:
- Fixed homing arrow pointing to boss when player leaves the combat zone
- Fixed dynamic checkpoint respawn position
- Fixed boss shooting things in the level editor
- Fixed respawning inside lasers
- Fixed bug where ESC key didn't pause the game
- Fixed bug where beam colliders were not active in the first second of the game load
- Fixed bug where coins would not fade out at level exit
- Fix crash when reactor is beaming away from boss and the player dies at the same time
- Fixed enemy shooting and turrets and bullets so that they use global coordinates
- Fixed speed trail to ignore parent rotations
Minimum Setup
- OS: AnyGraphics: Drivers with support for OpenGL 3.3
- Graphics: Drivers with support for OpenGL 3.3
Recommended Setup
- OS: AnyGraphics: Nvidia or Radeon graphics card
- Graphics: Nvidia or Radeon graphics card
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