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I have been a little silent in past few months. So here is a little update on Loria and where is the development heading currently.
Multiplayer:
After exploring options how to integrate multiplayer into RTS game build in Unity, it became obvious there are no good options.
- Official Unity networking solution got deprecated and new one is still in works.
- Most of RTS networking is based on Deterministic simulation engine - and unity is not one of those.
- RTS games need to exchange lot of data, compared to other genres.
but biggest one of them is
Loria does not yet have sufficient community
I have been following several of other RTS games that have came out recently and the most common complaint is: "Multiplayer is dead", "Long waiting times".
In order to have working multiplayer, I need to gather more users, that will be interested in Loria :) So how will i go on about it ? New content of course!
New content will be aiming mainly on extending races with new units and create subfactions. I hope this will add re-playability to the game and attract new players as well. So these new updates are aimed mainly to support good multiplayer experience in the future.
I am hoping that by the time I implement new content that is planned, unity solution on multiplayer will get released and I will take it further from that point, using their native solution.
PS: I included soundtrack to Loria in latest update as little compensation for having to wait this long for update : )
So, thats about it. Have a little sneak peek of some new units.
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