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Patch 1.0.0.11 Bugfixes: - If pressed "e" while running nearby NPC, there was a chance for Howard to not finish stopping, starting dialogue, but failing due to being far from NPC and locking player. - Cougar bank worker NPC wasn't showing Howard on the second time dialogue is played, and locked the player after it. - Some enemy NPC stability fixes. Gameplay: - Disallowed player to touch switchable interactive objects (mixer) until it's changed to the original state. Narrative: - Moved some bark and tutorial objects around, so that they start at different locations and don't overlap each other. - Added line breaks and some typo fixes.
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