▶






Patch #4 (v0.152)
[ 2019-08-12 22:37:46 CET ] [ Original post ]
- Radar menu has been completely remade
- Remade projectile visuals
- Some skills were re-balanced
- Added game object - energy batteries
- Added brief controls help (F1)
- Added random encounter - rabbit holes
- Added automatic recovery feature (on low HP)
- Energy bars recovers faster now, if skill are not being used
- Active effects added to UI screen
- More level variety
- Added global difficulty (lowers on death, increases on various successful actions)
- Minor fixes and improvements
[ 2019-08-12 22:37:46 CET ] [ Original post ]
Patch #3 (v0.140)
[ 2019-03-25 19:06:26 CET ] [ Original post ]
- Added more explosion types
- Different explosion on death, if enemy ship is frozen
- Added new anomaly types and refined older types
- Changed package structure
- Some destroyes enemies drop energy orbs, that can restore some power, fuel or hull shields
- Stop all game sounds in pause menu
- Pause menu refined a little
- Added sound upon enemy spawning
- Fixed minor bugs in controls menu
- Changed distance of disabling logic for some game objects
[ 2019-03-25 19:06:26 CET ] [ Original post ]
Patch #2 (v0.129)
[ 2019-03-03 20:44:15 CET ] [ Original post ]
- Added autosave after intro sequence
- Tweaked intro sounds
- Added 3 blueprints after intro
- Fixed skill assignment indicator
- Added animations to fractal shapes in the background
- Shields now blocking mostly projectiles like missiles or bolts, but not auras or energy sword
[ 2019-03-03 20:44:15 CET ] [ Original post ]
Patch #1 (v0.125)
[ 2019-03-03 08:21:35 CET ] [ Original post ]
- Fixed rebinding gamepad controls
- Setted limits for increasing stats in development menu
- Collision margin increases if player moves too fast (to prevent stucking in other objects)
- Tweaked intro sounds
- Added sound for energy stream trap (around artefacts and voyager probe)
- Refined artefact and voyager activities: now traps placed in less scattered manner, navigating through them in now easier
[ 2019-03-03 08:21:35 CET ] [ Original post ]
Astrog
DigitalArtefact
Developer
DigitalArtefact
Publisher
2019-02-28
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
ASTROG is a top-down action game with exploration, crafting, survival, role-playing and roguelike elements.
![]()
As a member of the Astrog Initiative (astra + rogue) you were traveling through undiscovered parts of space, gathering data about strange new worlds. At your journey your radar found a magnetic anomaly, that were emitting radio signal. It turned out to be the artefact created by extraterrestrial species. After examining the artefact, you've obtained data about highly advanced alien technology and artefact teleported to the unknown place in space, you're communication with the command center seems to be deliberately jammed by someone. Not being able return home, you're only option now is to check the radar and keep exploring this part of space, perhabs you'll find the source of jamming...
![]()
![]()
As a member of the Astrog Initiative (astra + rogue) you were traveling through undiscovered parts of space, gathering data about strange new worlds. At your journey your radar found a magnetic anomaly, that were emitting radio signal. It turned out to be the artefact created by extraterrestrial species. After examining the artefact, you've obtained data about highly advanced alien technology and artefact teleported to the unknown place in space, you're communication with the command center seems to be deliberately jammed by someone. Not being able return home, you're only option now is to check the radar and keep exploring this part of space, perhabs you'll find the source of jamming...
Current features:
These features already implemented, but they will be refined and fleshed out as development goes on.- Dynamic world: environment and encounters randomly generated as you move through space
- Free-flow combat system: there are no restrictions on what combinations of skills you can use simultaneously, experiment as you like
- 44 different skills and weapons to use, such as death rays, missiles, damage auras, shields, teleporter, gravity emitters and so on
- Instant action: select activity you like with your radar based tracking system
- Collect blueprints, that can be obtained from alien artefacts and relics, used to craft weapons, perks and augmentations
- Avoid or use to your advantage different traps, anomalies and hazards that surround artefacts and relics
- Storm fortified space stations, packed with mines, death rays, defence towers, observing satellites and other safeguard systems
- 30 types of enemy spaceships and defence fortifications
- Mine asteroids for resources and develop upgrades for your ship
- Over 60 classic musical records, that can be collected and played
Planned features:
These features will be implemented later in the development, if you buy game now, there will be no need to buy additional content like DLCs or addons to get them.- Story mode
- Non hostile NPCs and dialogue system
- "Phaistos Disc": enigmatic alien relic, that allows move through time and space or even different dimentions
- "Sigil Kamea": mysterious artefact, that obscures line between scientific and paranormal, it's purpose is yet to be discovered
- Research milestones: various goals similar to achievements, but for in-game rewards
- Session goals: randomly generated every time yous start game (in-game rewards only)
- Expansion of content: more enemy types, more skills, more environment assets, more activities, more everything
- Extended survival mode
- Improved AI
Potential features:
These features potentially will be developed, yet there is no guarantee that some of them will be moved to sequel, other project or not implemented at all.- Expanded story mode: global objective and various ways of achieving it, from destroying everything on sight to negotiating and manipulating NPCs
- More factions, that have different relationships with you and each other
- Manually created side quests
- Randomly constructed side quests
- Random secret encounters, with pop culture references
- Level editor
- Steam achievements
- MacOS version
MINIMAL SETUP
- OS: Ubuntu Linux 17.04 or later. other distros incl. Arch Linux. Debian should work. Both 32-bit and 64-bit systems are supported
- Processor: Intel Celeron G1820 2.7 GHz / AMD FX 8320 3.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8800GT or ATI Radeon HD 2900 XT or Intel HD Graphics 4000
- Storage: 8 GB available space
- OS: Ubuntu Linux 17.04 or later. other distros incl. Arch Linux. Debian should work. Both 32-bit and 64-bit systems are supported
- Processor: Intel Core i3-4160 3.6 GHz / AMD QC A8-7670K 3.6GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 260 or ATI Radeon HD 4870 or better
- Storage: 10 GB available space
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB