Hi all,
This is it, our final 24 hours on Kickstarter! We're so close to reaching the next stretch goal: an added hard mode and easy mode! Any help is appreciated to bring this goal across the finish line!

Next stretch goal: hard mode
The difficulty setting can be chosen from the start and can be changed anytime you like. Story-wise the game will not change by selecting a different game mode, but we might implement a few secrets for the hard mode difficulty.
Hard mode will increase the combat difficulty by giving enemies a higher attack power and faster attack animations. Another idea that we want to test is to
disable the automated mana recharge and refill only when the player does damage to enemies. Additionally, savepoints will also restock your mana. This change would encourage the player to be a bit more considerate with how and when they use their magic. If our tests prove that this is a fun alteration, we will include it in the game.
Easy Mode is meant for players that are new to the genre or prefer playing the game for the story and visuals, rather than the combat and the platforming.
Campaign end
We hope you consider backing, and if you have already, know that you can help by spreading the word of our campaign. For example, you can
retweet our messages or post in a community you're part of, e.g. on Facebook or Reddit (if appropriate). With the finish line in sight, let's give
this campaign its final boost!

Cheers,
Mikel & Ramon
[ 2021-05-24 12:32:06 CET ] [ Original post ]