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Started the week by working on the CLI version of the game, it's now integrated with the game and can reconnect when disconnects happen - each character is now a node worker thread - I'd say it's ready for initial release and testing - however, still need to decide how to introduce official CLI gameplay, there might be a cost or a debuff, or maybe an in-game requirement/quest similar to proof of work systems
Most important change this week is the introduction of Giveaways - You need a special hat to run giveaways, Hat of Generosity, when you put this hat on and attempt to list an item for sale, you can run a giveaway similar to how you list your items for sale - and if you are running a giveaway - the hat appears on your character so other characters now there's a giveaway to join - Had a lot of fun with giveaways on Monday - it was a nice ending to the Easter event
On a personal note, I was running a very strict work schedule for a while, waking up at 6:45, working 8 to 5 - If you have well defined tasks to complete, a strict work schedule works wonders - but lately this wasn't the case - from time to time, I break this cycle to work more freely, and this week it was broken, the first fruit was the giveaways system, which I wanted to add for a while
The priority for the game is the documentation and the tutorial system, but I don't really have much motivation to continue those at the moment, so I'll probably try and add more fun things for a while and hopefully get a burst of motivation to complete the tutorial/documentation in a short amount of time later on
My project for week 13 is Duelland and the Duelling system
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