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Experienced something resembling a writer's block these 2 weeks, intended to introduce more content, but there were no sparks. Ultimately I came to the conclusion that I care too much about the results. It creates a certain kind of fear where you're afraid to make mistakes and end up doing nothing at all. Decided to consider the game development like a game itself and just introduce new things, have fun, deal with the aftermath - In the end, managed to break out of that fruitless state on Sunday
Out of all the things I want to add to the game, the "Pokedex"/Monster Achievements-like system was outcome/effort ratio-wise at the top
Internally, each character has it's own internal counter for monster kills. There's a new item called "Tracktrix" - it allows you to see your stats and see the achievements/stat bonuses each monster provides
As an example, if you managed to kill 10,000,000 Goo's - you get +1 permanent speed bonus, unlocked as long as the Tracktrix is in your inventory
Tracktrix curently costs 120M at the Premium Items NPC. Once the Tutorial system is complete, it will be an easy to acquire item - likely through a simple item collection quest (so the plan is to direct new players to this quest via the tutorial)
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