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Added the Monster Hunt quest this week, Daisy on the Town gives an infinitely repeatable monster hunt quest to eliminate monsters that leveled up too much
Re-working some base dynamics, speed is getting nerfed, high speed characters makes the game too easy, slowly starting to re-visit other dynamics too, weapons and weapon speed will be next, currently, as a new addition, each equipped weapon drops your speed by 4, a shield drops it by 5
Worked on the Tracktrix and monster achievements further, still far from complete
Started introducing new items, Amulet of Mystery and Ring of Luck are the first 2 - Plan to introduce more through token exchanges - Thinking of making monsters drop mostly rare/regular accessories, crafting items and exchangeables, while new/endgame weapons could be obtained by PVP/Fun/Monster tokens and so on
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