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Early Access: Week 21,22 in Review


Started Week 21 by re-visiting the Cosmetics system with the intention of pushing it to completion and releasing it - Jayson prepares the sprites and I calibrate/integrate them, design the system around them - Ultimately, during Week 22, decided to do another revision before release - It's really challenging to make the hairs, hats look perfect, this revision is to make things easier
Moved the game servers to Google Cloud, initially experienced some issues where the game servers stopped receiving incoming emits, currently the game servers seem stable Ellian, who prepares our item sprites was busy in June, so delayed the new content additions to July, have a new approach to introducing new items, can't wait to see how it'll turn out After making the upgrade system more open, I realised that I started this journey to make a more open, less cryptic, simpler mmorpg, and after time passed by, I just forgot about my original intentions, the new upgrade system reminded me, I believe it made the game better, so I decided to push forward: Tracktrix received a new look and a new section: Exchanges, in addition, it now shows the monster drop tables and exchange drop rates - Having an Ancient Computer in your inventory unlocks all the data, otherwise, 100 monster kills or 100 exchanges are needed to see them!


[ 2019-07-02 16:25:40 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

5.07$ (61%)
3.78$ (87%)
16.90$ (11%)
8.47$ (15%)
11.74$ (22%)
0.90$ (87%)
16.97$ (15%)
4.95$ (17%)
43.94$ (12%)
4.22$ (15%)
5.09$ (15%)
5.06$ (16%)
13.34$ (11%)
16.96$ (15%)
29.69$ (1%)
4.44$ (11%)
33.17$ (17%)
14.23$ (11%)
16.79$ (16%)
3.35$ (16%)
53.39$ (11%)
4.50$ (70%)
4.44$ (11%)
2.45$ (18%)
8.42$ (16%)
5.07$ (15%)
12.89$ (14%)
6.39$ (20%)
2.54$ (15%)
16.95$ (15%)
GAMERSGATE

[ 687 ]

19.99$ (20%)
3.48$ (83%)
0.94$ (81%)
2.03$ (77%)
17.99$ (10%)
0.9$ (92%)
2.4$ (70%)
1.5$ (81%)
13.04$ (48%)
9.99$ (50%)
4.0$ (80%)
5.0$ (90%)
13.49$ (10%)
7.5$ (70%)
1.0$ (90%)
3.0$ (85%)
12.49$ (50%)
8.5$ (66%)
2.48$ (77%)
2.0$ (90%)
5.28$ (74%)
7.7$ (78%)
8.99$ (10%)
0.99$ (50%)
5.0$ (50%)
8.5$ (79%)
9.99$ (50%)
4.73$ (68%)
15.99$ (20%)
5.0$ (75%)

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