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Started Week 21 by re-visiting the Cosmetics system with the intention of pushing it to completion and releasing it - Jayson prepares the sprites and I calibrate/integrate them, design the system around them - Ultimately, during Week 22, decided to do another revision before release - It's really challenging to make the hairs, hats look perfect, this revision is to make things easier
Moved the game servers to Google Cloud, initially experienced some issues where the game servers stopped receiving incoming emits, currently the game servers seem stable
Ellian, who prepares our item sprites was busy in June, so delayed the new content additions to July, have a new approach to introducing new items, can't wait to see how it'll turn out
After making the upgrade system more open, I realised that I started this journey to make a more open, less cryptic, simpler mmorpg, and after time passed by, I just forgot about my original intentions, the new upgrade system reminded me, I believe it made the game better, so I decided to push forward:
Tracktrix received a new look and a new section: Exchanges, in addition, it now shows the monster drop tables and exchange drop rates - Having an Ancient Computer in your inventory unlocks all the data, otherwise, 100 monster kills or 100 exchanges are needed to see them!
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