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Cosmetics system changes and trials consumed most of these 2 weeks, especially the first week. Added beards, tested long beards, almost reformulated everything to make them look good. Sadly my approach to generating new items didn't bear fruit yet, so there are no good news on the new content front
From early player feedback, started makings things easier to understand and the game easier to navigate. So today's update includes some interface changes and additions, most notable one is the one below - where the empty slots have darker borders (I still can't get used to it but it makes more sense, might revert to the original looks later on)
Thanks to the Monster Achievements list Trexnamedtom prepared, I completed the first draft of the monster achievements, now all monsters have multiple achievements. I tried to balance it as much as I could, time and feedback will refine it further - I suspect once more monsters like the Golden Bat are added, there could be some different/unique achievements in the future - Otherwise, current achievements are perfect for the game's idle nature (Also Tracktrix just exposes all drop tables to anyone without any requirements now, much simpler)
Drafted with the idea of a Mini-Map above the Travel interface, converted to an image, the Town is 5MB's, so it's not trivial to render it simply as an image and make a mini map, so might try a mini-map of a more pixelized nature one day
The plan for the upcoming weeks is adding new content and making the game simpler to understand for new players
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