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Couldn't get much done on Week 26, I usually get stuck when it's time to make big changes, however, I believe Week 27 was the start of a new era
Going forward, every monster will drop at least one rare item, and at least one crafting item or collectable item
There's a new NPC that will exchange different combinations of these collectable items to useable items, so it's actually much like crafting, as far as the socket calls goes, it's actually crafting, but as far as the game design goes, it removes the need to come up with crafting recipes that need to make perfect sense (Thanks to our collaboration with Ellian, our pixel artist for items and skills)
Much of the first exchangables will be for early game, for example the Wanderer's set will also be attainable through these collectable items etc. - later on going to move onto stronger monsters, finally populate the underground with this new design and so on
Orb's are coming soon too, no more event-only Orb slot items! :)
^ One small change that makes the game more friendly to newcomers, a common early player feedback was missing chat messages when inventory is open, this little notification will hopefully solve that problem
Going to release this new system in the coming days, hopefully around Thursday, and if it's well received, going forward with the population
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