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Burst now deals pure damage with a higher multiplier and controlled burst has almost no cooldown but wastes 80 mp at each use - The old initial supershot/burst cooldown is no more - back in the day, hp levels were low, since they are currently high, no need to prevent high burst scenarios
Internally unified most of the skill responses, they are pretty much ready to be Promise'd
The updated Spooky Forest is live, Spooky Town has 2 new entry points, thanks to the feedback from Discord, the Halloween bosses too can be dynamically observed to increase engagements
A very exciting change this week is the new name of our town - Mainland! - Congratulations and thanks to Torins for finding the new name, I mean - "main" + "-land" - it's a match made in heaven for a coding game
Another simple but notable improvements is rendering weapons on monsters, the Halloween bosses are the first 2, as suggested, going to make monsters drop the weapon they are equipping with a % - For the planned pirate ship, thinking of randomly equipping pirates with weapons
It was overall a productive week, the game is finally updated and the Halloween event is live, a lot of small changes and animations. However, I'm not sure what to work on next :) Last 2 days have been a bit aimless, thinking of adding the Mail system so we can have weekly leaderboards / rewards and so on, the Mail system would allow a game-wide backend logic to reward players with items
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