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Early Access: Week 37 in Review


Burst now deals pure damage with a higher multiplier and controlled burst has almost no cooldown but wastes 80 mp at each use - The old initial supershot/burst cooldown is no more - back in the day, hp levels were low, since they are currently high, no need to prevent high burst scenarios Internally unified most of the skill responses, they are pretty much ready to be Promise'd The updated Spooky Forest is live, Spooky Town has 2 new entry points, thanks to the feedback from Discord, the Halloween bosses too can be dynamically observed to increase engagements A very exciting change this week is the new name of our town - Mainland! - Congratulations and thanks to Torins for finding the new name, I mean - "main" + "-land" - it's a match made in heaven for a coding game Another simple but notable improvements is rendering weapons on monsters, the Halloween bosses are the first 2, as suggested, going to make monsters drop the weapon they are equipping with a % - For the planned pirate ship, thinking of randomly equipping pirates with weapons It was overall a productive week, the game is finally updated and the Halloween event is live, a lot of small changes and animations. However, I'm not sure what to work on next :) Last 2 days have been a bit aimless, thinking of adding the Mail system so we can have weekly leaderboards / rewards and so on, the Mail system would allow a game-wide backend logic to reward players with items

Other Changes:


- Trying to enter the bank now costs an additional 32 calls - Band of Fury and Star Killers can no longer be legacified


[ 2019-10-15 17:57:19 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

18.74$ (15%)
16.97$ (15%)
8.39$ (16%)
13.34$ (11%)
7.43$ (17%)
8.39$ (16%)
3.15$ (87%)
17.79$ (11%)
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21.24$ (15%)
25.19$ (16%)
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29.74$ (15%)
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1.66$ (17%)
16.49$ (18%)
16.01$ (11%)
26.69$ (11%)
1.17$ (92%)
8.39$ (16%)
16.96$ (15%)
17.79$ (11%)
5.20$ (74%)
49.79$ (17%)
8.27$ (17%)
GAMERSGATE

[ 687 ]

3.48$ (83%)
0.56$ (81%)
0.56$ (81%)
1.5$ (81%)
0.56$ (81%)
13.99$ (30%)
2.0$ (90%)
14.99$ (50%)
5.28$ (74%)
2.5$ (90%)
0.56$ (81%)
9.9$ (67%)
0.9$ (92%)
2.0$ (90%)
4.95$ (67%)
23.99$ (20%)
1.7$ (91%)
1.8$ (82%)
5.0$ (75%)
0.59$ (40%)
0.94$ (81%)
1.74$ (91%)
21.24$ (15%)
1.31$ (91%)
5.0$ (50%)
2.61$ (83%)
0.56$ (81%)
7.5$ (70%)
0.56$ (81%)
18.75$ (62%)

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