





Early Access: Week 38 in Review
- New Code Function: safe_log - Candy droptable reformulation
[ 2019-10-22 14:40:53 CET ] [ Original post ]
This week was dedicated to the first prototype of the mailing system, currently only player to player text mails are possible
Combined the Friends / Nearby / Server tabs of COM into a single Com-rades tab to save space
After some feedback on Discord, revisited the local code messaging system, code messages to your own characters should hopefully be 99%+ consistent now - retention is still possible but much much less likely to happen
Other Changes:
- New Code Function: safe_log - Candy droptable reformulation
[ 2019-10-22 14:40:53 CET ] [ Original post ]
Adventure Land - The Code MMORPG
Kaan Soral
Developer
Kaan Soral
Publisher
2019-01-28
Release
Game News Posts:
117
🎹🖱️Keyboard + Mouse
Very Positive
(123 reviews)
Public Linux Depots:
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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