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Early Access: Week 40 in Review

Added a tunnel underneath Mainland to more easily move to Spooky Forest
This week's main addition is the account-wide achievements system, which applies the maximum# of kills from any character to every character
This system pushes players to split their characters into other parties, basically if 9 players come together and form 9 different parties maximum gain is achieved - which could be a good thing to be honest, but to balance things, here's my current idea: 1) If the kill happens away from a character, it would now count as 0.5 a kill 2) For each of your own characters in a party, 0.4 kills are added for each kill (2 characters = 1.4 kills each, 3 characters = 1.8 kills each) With these changes, players can still go 9X9 and prosper, but those who party their own characters won't feel bad about it either - open to further suggestions on Discord/#feedback Spent most of this week theoretically working on Pets + Cosmetics, I intend to release them together


[ 2019-11-04 20:49:13 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

10.39$ (65%)
26.69$ (11%)
21.35$ (-7%)
17.79$ (11%)
25.55$ (57%)
8.39$ (16%)
1.72$ (83%)
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20.65$ (17%)
21.49$ (14%)
26.39$ (12%)
16.97$ (15%)
21.21$ (15%)
16.59$ (17%)
14.42$ (15%)
31.14$ (11%)
8.39$ (16%)
16.89$ (16%)
16.97$ (15%)
34.85$ (13%)
11.04$ (15%)
GAMERSGATE

[ 687 ]

1.5$ (85%)
9.99$ (50%)
4.4$ (78%)
2.94$ (58%)
13.04$ (48%)
5.0$ (75%)
4.95$ (67%)
7.7$ (78%)
0.9$ (92%)
1.7$ (91%)
13.99$ (30%)
9.99$ (50%)
20.0$ (50%)
2.03$ (77%)
0.94$ (81%)
0.56$ (81%)
1.05$ (85%)
0.56$ (81%)
0.94$ (81%)
0.56$ (81%)
7.5$ (50%)
2.5$ (90%)
2.7$ (77%)
8.0$ (60%)
5.0$ (90%)
1.8$ (82%)
3.48$ (83%)
3.51$ (73%)
2.25$ (89%)
0.68$ (89%)

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