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Early Access: Week 44 in Review


Worked on the CLI a bit, the memory leak is solved - only problem remaining is the low performance of the vm environment, added a way to offload computation to the master.js file that runs the CLI characters - once I complete the external smart_move, I'll release the CLI Started refining the Code/Skills interaction, replacing existing functions with better named functions that have clearer/singular purposes, existing functions will keep on working. There's a new accompanying Code article too. Started promisfying use_skill Going to release the Holiday Season event this week

Upcoming changes:


- destroy_item becomes destroy - New code function: is_in_range(target,skill) - New code function: is_on_cooldown(skill) - New attributes on G.skills: range_multiplier, range_bonus, cooldown_multiplier - Possible breaking change: .range values such as "1X+32", "3X" are no more - use_skill will accept an array of objects for multi-target functions


[ 2019-12-03 13:13:47 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

8.89$ (11%)
4.50$ (70%)
3.38$ (83%)
8.49$ (15%)
33.96$ (15%)
16.79$ (16%)
33.99$ (-127%)
2.24$ (89%)
8.49$ (15%)
3.79$ (81%)
13.19$ (12%)
7.42$ (51%)
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1.69$ (83%)
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3.51$ (77%)
6.79$ (15%)
24.87$ (17%)
4.94$ (75%)
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8.39$ (16%)
10.08$ (66%)
16.59$ (17%)
9.99$ (75%)
22.24$ (11%)
50.37$ (16%)
6.79$ (15%)
25.47$ (15%)
GAMERSGATE

[ 687 ]

0.45$ (85%)
12.0$ (70%)
2.0$ (80%)
13.49$ (10%)
33.19$ (17%)
0.68$ (89%)
9.99$ (50%)
8.99$ (55%)
6.96$ (83%)
1.8$ (85%)
8.0$ (60%)
0.56$ (81%)
3.75$ (85%)
0.56$ (81%)
3.0$ (80%)
11.69$ (10%)
5.28$ (74%)
3.0$ (85%)
1.9$ (36%)
1.13$ (77%)
0.42$ (79%)
25.99$ (35%)
5.22$ (74%)
2.03$ (77%)
1.5$ (85%)
3.48$ (83%)
4.4$ (78%)
0.56$ (81%)
5.0$ (75%)
1.5$ (81%)

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