





These 2 weeks have gone by really fast, it was mostly filled with patches and small fillers apart from the launch of the Holiday Season event. I went through some personal challenges, had the chance to work on a major problem I had and leave it behind, currently feeling pretty good, gaining a lot of momentum lately too
Really proud of this new interface that explains each aspect of the event with Code examples, going forward each event, special mechanic, special zone is going to include a similar info button that explain the dynamics with Code examples
There's visual progress on the Pets front as well :)
Some of the notable additions:
- Monster info now includes the "Base Gold" drop rate, the data is in "G.base_gold" - The NPC Mr. T is now named Cole instead - game.on("event") - Underlying methods of show_json are now able to show the attributes like .x/.y - which are getter/setters of PIXI objects - Special monsters can now resist being stunned with 50% chance, probably going to make it transparent in the future and introduce it as a "Skill Resistance"
[ 2019-12-19 19:46:57 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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