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Started completing incomplete things. Added the Fire Bow and the Fiery Gloves, the gloves make a minor set with the shoes.
Added "Burn" and the "burned" state, it's currently not finalized or documented. Basically if you trigger the burned state, the target takes damage over time for 5 seconds, close to your initial damage each second - When it gets re-triggered, the intensity can increase but not much
Winterland and Desertland received "burn_multiplier"s and "freeze_multiplier"s
Added code slot persistence, when you load a code, the slot is persisted and appears when you try to save, however, if you load a code, then immediately undo it from the editor, the change isn't automatically picked up
Fixed the game_log / number logging issue on the game clients and item ability %'s can now stack, for example dual wielding Fiery Swords on a Warrior will double the Burn%
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