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Holiday season was a bit of a holiday season for me too, but started re-visiting the ideas around daily events and attractions - here's the current draft:
Daily Events: [2X Each Day ~30mins each] [8PM-9PM]
- Goo Brawl [PVE]
- A/B Testing [PVP]
- Come up with more [TODO]
Daily Zones: [9PM-12PM]
Monday - Mansion Mystery [Roguelike-ish] [Done]
Tuesday - The Castle [Done]
Wednesday - Cloudland
Thursday - Dracul's Lair
Friday - [?]
Saturday - The Island with the Tall Tower
Sunday - Pirate Ship [PVP] [Done]
Everyday [12PM-1AM] - [PVP] A multi-level dungeon opens for 1 hour
So basically, the plan is to start the day with 2 small game-like daily events from 8pm to 9pm, then a limited time zone opens for 3 hours, the dynamics of the zones will hopefully be unique to encourage more on-screen and assisted gameplay
From 12PM to 1AM, plan to introduce a dungeon that is a bit like an underground tower or silo, a PVP zone, it might have it's own special server too, so while the PVP is of the safe kind, the risk/reward dynamics could encourage strong characters, code or collaborative gameplay
Each of these zones and daily events are going to open up new paths to introduce new items, but I feel like the 12PM to 1AM zone could be the main source of the endgame exchangeables - especially for the weapons, while the rest could be for unique armors and accessories and such
So the coming weeks will likely be progressing on this draft and completing/concluding things from earlier weeks, like the cosmetics system, pets system, minor changes like the achievement counting dynamics and so on
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