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Mostly an experimental week, not very productive
Jayson pushed the Dungeon design architecturally, while I experimented with new mechanics
One nice new feature: Weather animations, currently snow and rain, maybe a sandstorm for Desertland in the future, and storm fx to complement rain
Other than weather, experimented with limited vision, lighting and a fog of war-like vision limitation - this fog of war is needed if the vision of a character is smaller than the viewport
Small change, elixirs can now be right-click consumed too
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