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I bought a Raspberry Pi 4 this week, fell in love with it, inspired me to go forward with the companion mobile app and related improvements
The result is: https://adventure.land/comm/
You can also click any in-game character () and just start observing them from the main screen too
The mobile app is also complete, it's a lot like the Electron client vs. Browser - so the browser is more practical yet mobile app is full screen / more authentic - going to release the iOS one soon, couldn't test android as I don't have an android device, emulators are almost impossible to debug with (TL;DR: You can just use /comm on mobile, it won't be better than the actual thing for some time)
I was almost going to release the XP Extractor item/device, yet couldn't decide on the amount of XP extracted from a character and bottled, if the cost is set to be one qubics (5m gold) 100m XP makes sense - So you'd extract 100m XP from one of your characters using 1 qubics (or your merchant could buy XP from a character with a special listing) - The dynamics are hard to decide as I can't predict how the market would be - I'm guessing 100m XP would be worth 20 million gold? (so the cost of one bottle is the 20m you pay + the 5m cost)
Added the "Performance Settings" - the selection screen also got a new layout - Turning off the "Pre-Cached Maps" makes the game playable on low performance devices
Monsters that transport back to their spawns now retain their original ID's, with this change, they are automatically re-targeted
For Week 59, going to experiment with retaining every message sent - local, private or party messages, if you send a pm to an offline player, it's going to get saved for viewing later on too - if that player is on another server, going to get delivered there - planning on adding a "Global" section to "COM" too, where every local message appears (or maybe a 4th "global" type message)
Small changes:
- New "wblade" projectile / hit animation
- Improved X.servers data
- Improved X.characters data
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