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While Jayson almost finished the Dungeon map design, I dedicated this week to tackling the challenges of moving to NodeJS/new cloud technologies - While game-wise it is not directly productive, I consider it a good investment - I suspect it's going to take around 2 weeks to actually re-write/re-structure and move everything when/if the time comes to open source
Good thing about the current Python backend is that it can fully run locally too, the new Node JS one will assumably make things simpler, however, new stuff can't run locally, so it will be a game that will go live with 1 command - it's both cool and bad, bad because free tiers are very restrictive and cloud costs are high - I just hope it won't be a roadblock to those who attempt yo build their own experimental mmorpg's - and I guess it also eliminates the step each project has where you go from local development to a public version
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