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Event: Egg Hunt + Weeks 61,62 in Review


For this year's Egg Hunt event, added a Wand for Mage's as a new/unique item, along with the new Wand (T1.5) - there's a T1 wooden Wand available to be bought directly from the basic weapons npc Most important change is an updated weapon logic, now each class define how using a weapon affect it's stats, for example a Warrior can equip/use a Bow, but it's very inefficient - Along with this change, completed/improved the internal weapon tiering logic too - Initially, now all the bows are controlled by this new/practical logic (and the new wands too) - What does this mean? Well I can finally start introducing T3 weapons, as they will be easier to balance Working on the Dungeon, added a new polygonal spawn logic, integrated into our Arena first since it's fitting for Irradiated Goo's as well, so far so good, tackled the initial issues. Progressed the new map editor features further. The dungeon is ready map-wise, global drops are ready, individual drops/monster dynamics are left to week 63. There's a new trap format too, first example is a zone that slows you down Spent close to a week preparing the required artwork for Mac App Store / for potentially getting featured, preparing marketing material doesn't come easy to me - it's very stressful

Other Changes:


- New Code Functions: get_party, get_servers, get_characters, kick_party_member, consume - move, xmove, smart_move routines now return Promise's - New Method: stop('smart') - New Abilities: "regen_hp", "regen_mp" - Added new buttons / shortcuts to the Guide - New Discord message for game updates


[ 2020-04-07 11:37:25 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

5.94$ (15%)
13.34$ (11%)
12.67$ (15%)
17.03$ (15%)
16.79$ (16%)
16.79$ (16%)
16.52$ (17%)
5.77$ (17%)
3.15$ (79%)
33.96$ (15%)
5.03$ (16%)
8.47$ (15%)
16.39$ (18%)
4.12$ (17%)
16.97$ (15%)
10.19$ (75%)
20.72$ (17%)
13.48$ (55%)
10.78$ (17%)
10.07$ (16%)
3.35$ (16%)
8.39$ (16%)
16.97$ (15%)
6.82$ (55%)
7.11$ (11%)
49.79$ (17%)
4.12$ (17%)
4.95$ (17%)
3.35$ (16%)
17.79$ (11%)
GAMERSGATE

[ 687 ]

3.75$ (75%)
0.94$ (81%)
0.56$ (81%)
29.99$ (40%)
0.9$ (92%)
2.03$ (77%)
4.5$ (70%)
1.58$ (77%)
8.99$ (10%)
13.49$ (10%)
6.0$ (70%)
11.99$ (40%)
20.24$ (33%)
11.99$ (40%)
4.0$ (80%)
1.45$ (79%)
5.85$ (55%)
4.25$ (79%)
5.63$ (77%)
0.56$ (81%)
4.95$ (67%)
2.81$ (81%)
2.0$ (75%)
4.5$ (70%)
0.9$ (92%)
0.94$ (81%)
12.99$ (35%)
2.0$ (80%)
20.0$ (50%)
0.56$ (81%)

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