
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!

Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!

Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.

There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
It was sadly not a very productive 2 weeks, started a lot of things but didn't complete any, Jayson worked hard
Almost ready to release the hair cosmetics exchangeable, in the end, decided on a hybrid solution that I think satisfies everyone - cosmetics are account-locked, easily transferable between characters, they can be repetitive, some are rare, to unlock them, requires a variable amount of shells - this way the market won't be flooded with cosmetics, yet, rare ones will still be marketable - seems to tick all the boxes
There's a new Rewards NPC, for Tutorial rewards, Level based rewards and so on - the experience is incomplete
There will be 2 new bank levels, basement and underground, the underground level connects to the underground - each level requires a unique key to unlock - will drop from monsters - ultimately, it will be possible to unlock 48 bank pages in total
There are new upcoming items, there should be an update before Friday - there were also a lot of awesome ideas on Discord this 2 weeks, I will try to integrate as much as I can into the game in the coming days
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