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Early Access: Week 69 in Review


Started the week by adding bundles to cosmetics, so related stuff drop together from exchangeables, bundles are transferred as bundles too, so it was a bit complicated integrating them to everything - especially making sure they can't be sent, when a piece from a bundle is in use Got very distracted mid-week, started making some life simplifications, improvements - hope they bare fruit in the coming weeks At the weekend, started working on the Code versioning and external editing system, each character will have it's own auto versioned and synced code slot - which will also be editable in a physical folder - lately it's been the most demanded feature (the external ide usability part) - hopefully, once tackled, it'll improve the experience significantly, I'm personally very excited, even though I've always just used the in-game editor, I can feel a new chapter starting for my own characters with this change too :)


[ 2020-05-26 00:53:26 CET ] [ Original post ]

Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (122 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]

There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.

GAMEBILLET

[ 6045 ]

8.39$ (16%)
50.96$ (15%)
22.24$ (11%)
33.96$ (15%)
22.24$ (11%)
24.59$ (18%)
10.67$ (11%)
14.27$ (16%)
12.59$ (16%)
26.34$ (12%)
12.59$ (16%)
8.44$ (16%)
42.46$ (15%)
0.75$ (85%)
16.52$ (17%)
16.79$ (16%)
13.77$ (72%)
5.03$ (16%)
23.13$ (17%)
17.19$ (14%)
15.27$ (15%)
24.89$ (17%)
16.59$ (17%)
2.52$ (83%)
13.34$ (11%)
20.99$ (16%)
9.10$ (54%)
4.24$ (15%)
13.34$ (11%)
16.97$ (15%)
GAMERSGATE

[ 687 ]

0.42$ (79%)
1.88$ (92%)
3.75$ (75%)
8.5$ (79%)
0.94$ (81%)
7.83$ (74%)
6.96$ (83%)
12.49$ (50%)
1.8$ (77%)
8.0$ (80%)
4.4$ (78%)
9.99$ (50%)
6.0$ (70%)
4.95$ (67%)
6.0$ (70%)
4.73$ (68%)
0.56$ (81%)
9.99$ (50%)
8.1$ (73%)
0.56$ (81%)
9.99$ (50%)
0.9$ (92%)
8.5$ (66%)
5.63$ (77%)
0.83$ (91%)
0.45$ (85%)
4.5$ (75%)
6.5$ (50%)
21.24$ (15%)
2.0$ (75%)

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