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Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]
Early Access: Week 70 in Review!


This week's update is one of the most major updates to the game, I'm really proud of finally being able to make it happen - Hope it gets enjoyed too. It was by far the most requested feature: Being able to edit/maintain code files locally. The update includes tons of small changes around how code is handled, I'll try to list them all

  • Type /codes in chat to open your local code folder
  • Each change gets auto uploaded and auto downloaded (if it happened elsewhere)
  • You can make changes with the client open or closed, they get synced when you open the client, if there is an online change too, the local file is moved to /clash
  • The /libraries folder includes an up-to-date copy of library .js files
  • Code is no longer being maintained on localStorage, the server sends the last used code slot with the character - the "slot" and "run" flags are still local, so you can have your character using different code slots in different places
  • New character code slots, the # is the Character ID
  • To prevent issues, old codes are still on the storage_get("code_cache_backup")
  • When you run or stop code, it gets auto saved if there are changes
  • When you make changes locally, it gets auto updated on characters that use that slot directly
  • Adding "autorerun" phrase to a code somewhere, in comments, makes the character automatically re-run the code, but it doesn't make the character run the code if it's not running
  • When you use your character on a new place, like a new browser, it now loads it's character slot on default - but it doesn't auto run the code
  • The /history folder backs up codes on deletion, or when an external update comes in, so if you unintentionally overwrite a slot on the browser, you can hopefully recover it even if the game client is open (still best to use mac/windows auto versioning/backups or code versioning etc. if you care enough)
  • Renaming local files automatically renames the code slot
  • Deleting the local file while the client open asks confirmation to delete the code file, if you delete a code file when the client is closed, that file just re-downloads when the client opens
  • You can now make code slot changes in the bank
  • load_code now reads the local file on the game client
  • New function: require_code
  • X.codes includes information about the code slots
  • parent.code_slot includes the current code slot, parent.code_ref includes information about files that is persisted through the data.json file
  • Slot names can only include: "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghiklmnopqrstuvwxyz_-.+ "


[ 2020-06-02 04:26:38 CET ] [ Original post ]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.


GAMEBILLET

[ 6084 ]

35.14$ (12%)
16.79$ (16%)
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4.24$ (79%)
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4.24$ (92%)
24.87$ (17%)
5.03$ (16%)
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8.39$ (16%)
52.74$ (12%)
4.24$ (92%)
12.59$ (16%)
16.79$ (16%)
12.42$ (17%)
25.46$ (15%)
GAMERSGATE

[ 1345 ]

1.58$ (77%)
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0.34$ (91%)
1.28$ (87%)
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1.58$ (77%)
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1.91$ (79%)
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1.11$ (91%)
7.73$ (45%)
1.58$ (77%)
1.58$ (77%)
0.85$ (83%)
2.64$ (82%)
3.19$ (87%)
1.58$ (92%)
0.51$ (91%)
3.06$ (83%)
1.58$ (77%)
1.58$ (77%)
3.19$ (79%)
MacGamestore

[ 4067 ]

21.99$ (27%)
1.19$ (88%)
2.99$ (70%)
1.09$ (82%)
1.09$ (84%)
1.09$ (95%)
1.42$ (93%)
3.99$ (90%)
2.49$ (88%)
2.99$ (93%)
0.99$ (90%)
0.99$ (80%)
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2.29$ (85%)
1.99$ (90%)
0.98$ (95%)
0.99$ (80%)
1.19$ (94%)
1.49$ (85%)
2.99$ (95%)
1.99$ (90%)
9.49$ (81%)
1.49$ (85%)
38.99$ (13%)
7.48$ (75%)
3.74$ (75%)
1.49$ (75%)
5.99$ (85%)
6.24$ (75%)
13.99$ (22%)

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