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Lost week 72 almost entirely while switching to a new Macbook :( When you lose one week like this, usually the following week is a slow one as well, it takes time to regain the momentum - Other than this hiccup, things are generally good, both development wise and life wise
There's the new Code UI, Pros: It clearly shows which Code slot you are using/editing, the slots have new colors as well, makes it easy to differentiate between character/code slots Con: For new players, loading a code slot might not be easy to discover, you have to either click the existing code slot, or the gray code slot type text in the new UI
Launched CLI on week 72, and it's been improved a lot in week 73, it has a functional localStorage support, and a native implementation for CM's (code messages) - also there's an upcoming Code article that will make it easier to use and extend the CLI (yet to release these features)
Week 73 was dedicated to adding new attributes, I feel very limited while trying to come up with new items, with the new defensive attributes, it should be a bit easier - most monsters can drop accessories that don't directly compete with high level accessories, yet, could be favored for alternate builds
I also started working on the "Cards" idea, they won't be cards, but rather, specialized scrolls and properties - The discussion: https://discord.com/channels/238332476743745536/259894563047473172/723085712689332265
Americas III is live again
Armors have been re-balanced, T1's ended up getting nerfed, T2 stayed the same, T3/T4 are boosted - Haven't finalised all the details yet
Goblin and Ponty now favor items with properties, even if there are 5 items of that kind already, they replace those with the special items (Thanks to Dre4mc4tcher's reminder on Discord)
Upcoming Items:
- Fiery Cape
- Orb of Testing (Includes Poison Resistance)
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