





This week's focus was an Achievement system + Item Titles as rewards
First challenging achievement is the "Fire Hazard" where you have to kill 20,000 monsters consecutively with burn last hits - It awards the "Hazard" title which grants +4% Crit Damage
Second achievement, an easy and random one, when you roll the % perfectly on upgrades / compounds, the item gets the "Lucky" title, +2% Luck
Item properties are now stacked, it will be possible to get them re-titled this way (Only one of them is active at any point)
There's an upcoming minor re-balance, affects the Fire Roamers and the new prototype bosses in the Mansion
[ 2020-07-20 18:44:58 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
[ 5791 ]
[ 1565 ]
[ 1799 ]