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A week with small, scattered changes and additions, the equal party share among one's own characters is now live
New Monster Prototype: Black Scorpion
New Item Prototypes: Sanguine Amulet, Heartwood, Enchanted Earring, Ring of Gold
The changes from earlier weeks are now live too, including the rebalanced Fire Roamer
Most interesting recap from this week is Archalias's ideas and suggestions on Discord, I want to thank him for his contributions, most of them are surely going to make it into the game, 2 of them are already in - Can't wait to add the weapon that increases attack based on recent incoming damage
[ 2020-07-27 21:15:05 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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