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New code functions: upload_code, get_active_code_slot, get_edited_code_slot, disconnect
New Game/Character events (in Code DOCS)
Hardcore Mode: You have to be within 10 levels to attack
Agile party invites/requests: You can send/accept invites/requests freely independent of your party status, or the recipient's party status, when you enter a party, or if someone else enters your party with your invite, your requests expire, invites only expire when they are accepted (Thanks to number_e's urging)
steamhappy Cosmetics: Premium Armor/Hat items unlocked, Cosmetics Jar's now show what's inside them, new cosmetic drops from monsters, Updated: https://adventure.land/docs/guide/all/cosmetics (Thanks to Muhncheez's reminders)
> Item compounds now decay the positive components after a success, however, for ages items, it might still be enough to reach the max%
> Burn interval is now 210ms instead of 180ms, intensity cap is [previous/3+attack] instead of [previous/2+attack] - and there's a new/experimental duration formula, each attack now increases the duration at least 400ms, the duration can go up to 12000ms - the increments in between are dependent on the current attack and the current burn intensity - and if there's an existing burn, a super burn can last up to 8 seconds rather than 5 now
Endgame Bug: Beg on Discord discovered that auth checks was faultily disabled for the log_in calls only, this change was made recently to fix an issue which occured if accounts logged out while characters were in-game. He reported an unintentionally leaked game credential on Github to help, his report lead to this discovery later on. In order for this to work, you still had to know the character's numeric ID. I'm very thankful for his report and having such a positive community.
[ 2020-08-10 18:12:27 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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