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Re-visited Pets after adding Cosmetics last month, then dedicated the week to adding pathfinding to monsters, it's ready to release - To summarise the addition, most monsters, maybe all, will be able to pursuit better, take corners - However, due to computational limitations, they won't immediately take the shortest path to you wherever you are. The results are pretty interesting, if you farm Vampire Rats on the hill for example, rarely one can climb up to you. On the Spooky Town, it's almost impossible to outrun Mummies
In the future, probably going to adopt a multithreaded approach and dedicated the additional threads just for the logic of smart monsters and pets
Upcoming changes:
- The Phoenix now has 160,000 HP - an increase from the original 60,000, the "fcape" droprate doubled
- Merchant's Luck buff now has a `.strong` flag if it comes from your own merchant, it can't be overwritten by others with this flag
- 4 Fingers no longer work on non-friendly targets outside PVP
- Some UI Fixes
- Definite cosmetics jar bugfix
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