





Re-visited Pets after adding Cosmetics last month, then dedicated the week to adding pathfinding to monsters, it's ready to release - To summarise the addition, most monsters, maybe all, will be able to pursuit better, take corners - However, due to computational limitations, they won't immediately take the shortest path to you wherever you are. The results are pretty interesting, if you farm Vampire Rats on the hill for example, rarely one can climb up to you. On the Spooky Town, it's almost impossible to outrun Mummies
In the future, probably going to adopt a multithreaded approach and dedicated the additional threads just for the logic of smart monsters and pets
Upcoming changes:
- The Phoenix now has 160,000 HP - an increase from the original 60,000, the "fcape" droprate doubled
- Merchant's Luck buff now has a `.strong` flag if it comes from your own merchant, it can't be overwritten by others with this flag
- 4 Fingers no longer work on non-friendly targets outside PVP
- Some UI Fixes
- Definite cosmetics jar bugfix
[ 2020-08-17 17:52:54 CET ] [ Original post ]
- Adventure Land - The Code MMORPG LINUX [141.56 M]
There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!
Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!
Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.
There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.
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